Nice game! especially considering it was done in 48 hours! very impressive, well done!
I encountered the same bug as the other guy (Memory allocation failed) while holding 'a' and holding the left mouse button down aimed at the center of my ship. about 8 chain guns, 4 rockets, a laser, 10 thrusters.
I was a bit confused that we couldn't add other stuff onto wings/hull once we attached it to our main hull, but I dunno if that would break the game balance.
It is quite possible that I have a massive memory leak in the game. I'm not working on this game for fixes or updates so it is what it is.
As for not being able to attach parts onto other parts, I tried that. However it requires recursive collision connection checking and it would have taken way to long to implement given the time constraint. It was purely a technical design but I think it turned out to be a good restriction
Call: GR_D3D_Device->CreateTexture2D at line 672 in file \TeturesM.cpp Device lost - reason: 0x887a0020
I basically got a lot of fast firing weapons. Probably 200 projectiles on screen. I was a bit overpowered. I also managed to duplicate my inventory but haven't been able to reproduce.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object obj_game_controller:
Memory allocation failed: Attempting to allocate 4000052 bytes at gml_Script_part_list_create_sprite ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_part_list_create_sprite (line -1) gml_Script_part_list_spawn gml_Script_obj_game_controller_spawn_wave gml_Object_obj_game_controller_Alarm_0
← Return to game
Comments
Log in with itch.io to leave a comment.
Nice game! especially considering it was done in 48 hours! very impressive, well done!
I encountered the same bug as the other guy (Memory allocation failed) while holding 'a' and holding the left mouse button down aimed at the center of my ship. about 8 chain guns, 4 rockets, a laser, 10 thrusters.
I was a bit confused that we couldn't add other stuff onto wings/hull once we attached it to our main hull, but I dunno if that would break the game balance.
Thank you!
It is quite possible that I have a massive memory leak in the game. I'm not working on this game for fixes or updates so it is what it is.
As for not being able to attach parts onto other parts, I tried that. However it requires recursive collision connection checking and it would have taken way to long to implement given the time constraint. It was purely a technical design but I think it turned out to be a good restriction
Glad you enjoyed the game!
Looks like im the first to hunt down an error.
Win32 function failed: HRESULT: 0x887a0005
Call: GR_D3D_Device->CreateTexture2D at line 672 in file \TeturesM.cpp
Device lost - reason: 0x887a0020
I basically got a lot of fast firing weapons. Probably 200 projectiles on screen.
I was a bit overpowered.
I also managed to duplicate my inventory but haven't been able to reproduce.
Amazing job btw this is extremely fun.
another one
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_game_controller:
Memory allocation failed: Attempting to allocate 4000052 bytes
at gml_Script_part_list_create_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_part_list_create_sprite (line -1)
gml_Script_part_list_spawn
gml_Script_obj_game_controller_spawn_wave
gml_Object_obj_game_controller_Alarm_0
discovered an oversight.
entering the editor and and leaving it again resets the timer untill the next way. thus infinite stalling is possible.
The timer being rest is intentional so you have time to test out your ship. The oversight is you can farm asteroids.