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Hi,

The latest update (v2) was a long wait but was worth it. Wow.. The game sure got tougher to beat, usually I can win the game on my first try but this time I was butchered by the realm 7 boss.  Even lost to a common enemy in the first realm. That was my first playthrough actually. I do have some opinions and suggestions (in bold) about the game now tho.

1. The AI is a lot smarter now. They seems to build their island based on my island weakness. I like this changes. It made the game more of a challenge. But later in the game, enemy can still be tricked to pass the high altitude since their island is so vertically big. 

2. The new tech system was awesome. I can see that you had put a lot of effort in them.

3. Shield overloading was also great. The addition of shield gen/second on the island stats was actually nice. I been wanting that for awhile to see how to increase the rate of shield generation.

4. New items are also nice. It adds more replay values which is fun.

5. The removal of weapon limit is kinda like a double-edge sword and I found that fascinating. I thought it will make the game easier but nah it just made the enemies to spam weapons on their island. I had seen enemies in realm 6 with 6 turbo lasers which is scary. And I lost to the realm 7 boss which have 7-8 mortars with  4-5 railgun/beamgun. SUGGESTION: Limiting the amount of the same weapon. This could actually make the forge more useful than it is as they need to upgrade their favourite weapons(e.g. Quickshot to Dualshot) to keep using them due to weapon type limit.

6. For some reason, I was not able to find any buildings. Found a palm tree in realm 2 and a basic shield in the shop in realm and that's it. They seems to become so rare later on or I might be unlucky. SUGGESTION: There should be at least one building sold in the shop as well. It does not seems to be guaranteed sold in any shop on my run and was not mentioned it the latest patch.

7.  The max dodge and real dodge implementation was great. However, the crit reduction due to the increase amount of weapons in the island is too small of a cost.  Since dodging is nerfed (I assumed so since I was not able to dodge often in my run), spaming weapons in your island is actually more favourable than having more crits in my opinion. SUGGESTION: Adding extra weapons will reduce hit rate. Making each weapon to have their own hit rate stat will be nice.

8. Regarding the new electromagnet, it seems more harmful than being a defensive structure.  SUGGESTION: Adding a radius of effect somehow would be nice. Adding one on gravitor's black hole would be good as well. This will make devising strategy easier involving these items.

The game now had became more strategic, thus more challenging and fun. I could have put some images to support my claims but I was so into the game, making me forgot to do so. Sorry for that and for wording mistakes or anything that may hurt you in this long post.

Keep up the good work and thanks for the game. ^.^

WOAH!!! I love it when people come up with a long list of suggestions and feedback (not being sarcastic at all, i really do). And the numbering points helps me with my responses as well. Which are:

1. Enemies don't exactly try to build counters to your island, but they do tend to specialise in a few weapons and eventually you will get hard countered. About enemies still going above the high altitude line, its always been an issue that Ive been trying to fix. I guess it still needs more work on that aspect.

2. I love that you love the new tech system. I put a whole lot of effort into it and had to basically rip out any trace of the old system to make this one work.

3. Once in a while when I play through the game I wish there were certain things in there, one of them being shield generation. So I just stuck it in there and gladly someone else is finding this small feature useful.

4. Totally agree. The new tech adds so much more customisation to the game. Hopefully this update can keep you playing while I work on the next major change. 

5. Im not sure why, but sometimes enemies will stack up a certain weapon, even though they semi randomly choose items from a store. I got wrecked form a realm 3 enemy that stacked 7 mortars. I think he may have had an ammunition stash as well. I really don't want to go back to a hard cap. I think it will work, its just a really cheap game design decision and makes the game feel worse. There should be a larger tradeoff though (which I will discuss later on).

6. At least one building in the shop seems like a fair option to make right now.

7. The idea of weapon accuracy has been suggested a few times in the discord. While it is a great idea, I feel that there could be another way of doing it so that we don't have to introduce a new stat for players to dwell over. I'm thinking of making weapons decrease dodge chance as well. If this still doesn't help, then we might have to go directly to decreasing the hit chance.

8. The electromagnet is great when used right. And by that I mean not how enemies use it. They just stick it somewhere and hope it helps(it doesn't but its funny). A radius could have an interesting effect. The movement update will change a lot, and im hoping from there i can change some more core things.


I am sincerely glad you are enjoying this game as much as I am enjoying making it. You really should pop on over to the discord server since I really appreciate your suggestions. https://discord.gg/uwgpjdr

Wow. Cool. I should try going there ever so often. Might still be doing it here for longer suggestion/opinion like this one.

add creative plz

Awesome game, congrats.

One bug that I've found on the V1.18, sometimes when I remove the warp drive, and remove every block of the island the game does not allow me to put the drive back.

One question, why not put on Steam? 

The enemy AI easily pass the top border if I get close enough, maybe put a little safety net so it won't destroy its own shield generators.

As soon as I get my salary, I'll support for the game. Awesome game.

(+1)

I have every intention on putting this game on Steam. There should be an awesome update dropping in the next day or so that makes enemies a whole lot smarter. As for the bug, I have received reports and will look into it.

Im glad you enjoyed playing the game! Thanks for the feedback! Do join the discord if you want to be apart of the game's development.

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my game does not save

every time i return to the menu, the game resets

and how do i make it the 1.18 version (itch updated iislands of war automatically to 1.0 version)

i have iislands of war on the itch app

(-1)

Thanks for helping me clear things up. I was not really sure how the itch app works with the auto updates. I guess it just updates the game with whatever was uploaded last. Sorry about this.

When I uploaded the legacy file, it must have replaced the latest version with the legacy one. I have just re uploaded the 1.18 so that hopefully itch updates it back to the normal one.

Sorry for the inconvenience. Your save should still be in tact since the legacy version did not have any saving or loading capabilities.

tks

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This game is amazing! You guys should play it!

Hey man! Great game, i watch it on Scrapman's youtube channel. i have an macOS Sierra Version 10.12.3 and when i downloaded the .dmg file and opened it, it showed an error that there is no mountable files....... Could anyone please help me with it as i would really like to play the game!!!

I'm really sorry about that. This is somehow an issue with older vserions of the macOS software.

The only known solutions right now are to try re downloading, restarting, or using a different browser. If none of those options work, then it would be great to know what mac you are on.

Sorry again for the inconvenience.

me too I watch from Scrapman's channel I love this I always wonder how to download so I go to this website. And if you have an error read the note up there.

why cant i put guns on the same number in this update?

Are you talking about the LEGACY version?

Im not sure how to make it more clear, but the LEGACY version is the original jam submission. Thats why its v1.0.

and the other version? were did it go

1.18 is still up here on the site.

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first time winning

Congrats! 

I hope to have Chinese

你好!

我正在使用谷歌翻译,所以原谅糟糕的翻译。

由于这个游戏还处于早期开发阶段,我还没有专注于支持多种语言。 然而,一旦这个游戏即将完成,我希望将其翻译成最常见的语言,中文排在前三位。

我希望你仍然可以玩游戏,因为游戏中的文字不多。 感谢您的支持!

Hello!
I'm using google translate so pardon the bad translation.

Since this game is still in very early development, I am not focusing on supporting multiple languages yet. However, once this game is nearing completion, I will hope to translate it into the most common languages, Chinese being in the top 3.

I hope you can still play the game since there is not much text in the game. Thanks for the support!


I don't speak Chinese but I did use Google Translate.

If you need help to translate to portuguese, hmu.

hi i have a idea fora new mode so to speak so what if you added a mode where you have  unlimited of every thing and where energy health etc is much higher in blocks so dirt 10 hp/ obsidian 100 etc please consider it and reply thanks

Unlimited mode is coming in the endless update.

Health and damage is higher is coming in the next update

Absolutely wonderful game!  I sincerely hope you continue to develop this.


I am totally developing this more. I'm doing my best to get updates out ASAP during this alpha phase of the game. Hop on over to the discord to give some feedback into the development!

What an amazingly nice and addictive adorable game.

There are some issues I'd like to point out.
- You can trick the AI into crossing the high altitude and it would break their shields. Not that it's unfair or bad, but it can kind of give too much of an easy advantage.
- Also you can close the game at any encounter before leaving to the map, and in this way to reroll the encounter and it's reward.  This allows player to cheat...
- But it's also the only way to save the island you like if you don't want to be stuck after the final boss. If I have an island I like but I want to try out other tech, I kind of have to rewrite the save with a new game.
- It sure would be lots of fun if the game goes multiplayer.

This is the island I had most fun so far. Also the most powerful one.

Because whenever I'm firing my lazors I cut their islands in half.
Horizontally




So I guess I can say, I got your... nose?



It took me like 5 restarts to aim both at shields and "nose" without damaging other structure much. But yea, with this weapon alignment I often just destroyed other islands in one charge.

Thanks for this good game. Best wishes for your future projects.

Nice job beating the final boss! Anyways heres my answers to the things you pointed out.

-Tricking the AI into going above/below the danger lines is a strategy for now. The next update is working on making enemies smarter in many respects, including this one.

-Leaving the game right before you die or to get loot was never directly intended, but happened as a result of the save game mode. For now, I don't really care so much about how people cheat and hack the game, since it is a single player game and ultimately, you will know if you had to cheat to defeat the final boss.

-Multiplayer surely would be fun. I would also love to play this in multiplayer, but I need to solidify the core gameplay first, which is still evolving drastically. 

-Lining up all your weapons is such a good strategy, enemies in the next update have started to get smarter and put their weapons together.

- I'm thinking of nerfing lasers a little since they are undoubtedly the best weapon in the game. Maybe making them not deal damage to shields might make other weapons more viable without completely destroying the power of lasers.


Thanks for your awesome feedback and I'm glad you enjoyed this game. It's not over yet though. In fact, this is only the beginning, since it has only been in development for the past two months. If you want to stay involved in the future direction of the game, come on over to the discord. I have given the community a while lot of power in deciding the future direction of the game, like the weapon groups and soon, unlimited weapons. Not to mention all the other smaller contributions they have made.

Hope to see you there!

I tried to write another message in discord feedback section, but an angry bot ate it. Guess it was too long of a message. Just wanted to put all my thoughts out. Alright, I'll try it out here.
Lasers aren't overpowered.
I've played quite a lot games and tried stacking up different weapons, here are my thoughts on weapon balance.
- Best weapons:
Ions + 2nd highest damage in the game, and they ignore shields. - Pointless early on.
Missiles + The highest damage in the game. Fast, precise, ignore dodge chance, basic (need no energy structures). - Deflectable.
- Good weapons:
Crystals + penetrate shields, basic, - low focus damage.
Firearms + good early on, decent damage output, advance fire, very good against shield.
Lazers + Fast, precise, good focus, nondeflectable, - Require a lot of structure to be useful. Bad against shields.
- Situational/bad weapons:
Mortars - bad aim, low damage, only good if the opponent doesn't return fire.
Beam - eats tons of energy, extremely bad against shields, cannot crit and is stopped by armor.
Plasma - too slow, very bad against shields, cannot crit, stopped by armor, very easy to dodge.
- "what happened there?" weapons:
Tier 5 Turbolaser, size 3 over time does the same damage as Tier 4 Dual Laser, size 2.
Tier 5 "Mega Cannon": size 3, damage 10, CD 10. One boring, slow, forever alone, easily avoidable friendzoned projectile.
Tier 4 "Dual Missiles": size 3, damage 5x2, CD 8. Two interesting, rapid, always together unavoidable projectiles.
Mega Cannon is still one of the highest dps...

- Generally "bad" weapons are bad because they take too much effort/time to make them work, while other weapons can achieve same or better results faster. Sure beam can cut down all the shielding in a good shot. But for the time trying to make that shot happen crystals may already take down good amount of structure.
- Similarly "best" weapons are kinda just better version of "good".  You may have a good aim and pierce blocks with lasers. But doing so with missiles would be even more devastating simply because missiles have more damage.
- Not as if they just better, weapons have their own strategic advantages. Lasers are at their strongest when they are focused together in one line. That is because their projectiles are fast. Firearms don't have fast projectiles, and that allows them to fire in advance from above/below to disable shields. It's very hard to advance fire with lasers.

Another thing I wanted to point out is that forging items seems to be detrimental. There usually enough space for everything, so why should anyone switch 3 floatrons_2 with 1500 power and 6% dodge to 1 floatron_3 with 1000 power and 3% dodge? Sometimes forge can be good for arguably shields, blocks and weapons. But then again, 3 machine guns combined have nearly exact same stats as 2 gatling guns, why switch them for just 1 gatling gun?

Also sometimes shops are very risky. They sometimes even give just one or two types of items, like only blocks or blocks, and generators. Maybe someone already suggested that, but it would be nice if shops had some sort of fixation so that at least 1 item of each type would be there - 1 weapon, 1 block, 1 structural ect...
Sorry for long post just wanted to share my thoughts on the game.
Okay I hope this time the message comes thru.

Wow. Thank you for all of this weapon feedback. I have just gone through all the weapons and rebalanced them based on some of the changes in the next update. While I was balancing yesterday, I noticed that the turbo laser and mega cannon were both in weird places with respect to their dps.

In this next update, I have made weapons significantly heavier. This is due to the fact that you can now have unlimited weapons on your island. There is also going to be a new dodging and crit system. With dodging, the less extra thrust you have, the less you will dodge. With crits, every weapon lowers your crit chance by a set amount(each weapons lowers it the same) and only the core gives you an island wide crit chance.

With these changes, I want the "spam every weapon till they die" to still be viable, but I also want the "slowly and strategically" strategies to be good as well.

This in turn may also help the forge if you are going for the more carefully planned strategies. BTW, you don't have to put 3 weapons in the forge to get a weapon. Putting in 2 weapons and a non-weapon will still give you a weapon. Also putting in a block, module and weapon has the chance of giving you a weapon as well. 

Shops do have fixed items in them. Each shop always carries a decent block, a module, a weapon, and a tech(in the new update) and a floatron.


Sorry about the bot deleting your wall of text. It does that to try to prevent spammers(we had some a while back).

Thank you so much for the feedback!

I'd like to make a suggestion about beams.  Perhaps you could take a page out of FTL's book and make it so beams only penetrate if their damage is higher than the shield's health at the moment of impact, but they don't reduce shield hp.  I don't remember if I've seen any beams with individual damage higher than 1, so maybe it would be if the collective damage of all beams hitting the shields at that moment is higher than the current shield hp, or the collective damage of all beams hitting the same level of the shield, not just anywhere on the shield, is higher than the shield hp at that time, the beams penetrate (or in case #2, just beams on that level) but still don't damage the shield (unless, of course, the beams destroy a shield generator) and maybe even, like with FTL, they loose 1 point of damage they can inflict for each "layer" (shield hp) in the way of the beam.  This would potentially fulfill your thought of making them not damage shields, but also perhaps be slightly more logical, since a shield would logically not be able to stop a weapon more powerful than itself, just reduce the damage.  In other words, you could damage a shielded enemy if your beam attack was more powerful than their shield, but not with the full damage of an uninhibited beam, and it wouldn't outright leave the enemy unprotected against normal, more direct weapons that can't just have their energy scattered like a beam.  Even lasers couldn't, since from a realism point of view, for beams and lasers to travel at different speeds, the laser is probably more akin to a blast of ionized gas.

Thanks for upping the drops by enemies, but could you remove the limit on techs?

(+1)

The next update is going to be a tech rework update. Heres a quick overview: no tech limits, no weapon limits, and tech is placeable inside modules. 

Check out the discord for more info and updates on the progress.

hi how did you do that cheat/hack ?

lucky drops, I guess. Also save editing, but I can't do it anymore, the save files are too secure, good job jwiggs.

how do you edit the save files?

Once again, I can't do it anymore, the save files are too secure, good job jwiggs.

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i can't open the game in my mac and i don't know why 

The problem might be because you are using El Capitan or an older mac version. I'm not sure why this happens but I can't seem to be able to fix this. The only current solution is to update your software to a newer version.

(+1)

How do you set weapons to different buttons? I want to be able to fire everything at once.

To fire everything at once, you can press the ~/` (tilde/backtick) button or middle click.

To set weapons to different buttons, just hover your mouse over them in the island builder and push the key you want them to bind to. max of 8 weapons per key bind.

It doesn't really work

Make sure its the 1.18 version, there was a recent upload of the LEGACY (1.0) that auto updated if you use the itch.io app.

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no mountable file system?

The problem might be because you are using El Capitan or an older mac version. I'm not sure why this happens but I can't seem to be able to fix this. The only current solution is to update your software to a newer version.

so now before it has to delete its self I tryed to launch it but it said that ther is a problem and then I have to instal it again. :(

sincerely a guy that realy wants the game.

I'm running into a bug on version 1.18, my forge will not craft anything no matter the combo of ingredients

You must have money and a working Island to craft

I have finally downloaded it and after days of playing the story mode Ive finally beat it due to this glitch where if you lose and close the the game and re-open it it wont take the life away so ive used this to beat the boss but once i beat it theres no endless mode or any after story stuff its just like oh u beat the dark order good for you and it just leaves you there i know its in beta or something but why no congrats for beating it?

Maybe we have to wait for the new version for that

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Thanks for the game !

=D

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my game dose not want to download it starts but 2 seconds later it stops and I have to retry but it is a loop please fix this.

sincerely a guy that really wants the game.

You need to make sure that your island is ready to fight. If it's not, it won't let you forge. This is probably  to keep forges from possibly giving you not enough things back for you to exit an lock you in the editor. Hope this helps!

If you want to ask questions about the game, join the discord

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If you have problems installing on Mac OS, download the game via opening it in the browser (https://jwiggs.itch.io/iislands-of-war)

Download the game from that page and then simply run it. That solves the issue. (temporarily)

hey so umm can somone help me install it on my LENOVO ideapad 110 cause when i download it with the windows part of it the game does the oposite of opening which is closing probably due to incomplete files?

pls help meh

(+1)

Pls make a tutorial for mac

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I wanna play this on my LENOVO ideapad 110 but it wont open as if its an incompleted file..

can someone pls help me get the full files to download so i can play?

it`ll be much appreaciated :)

You will do endless mode?
Deleted 351 days ago

thats what i did too to beat it but when i did i expected something nice like yay you beat the dark order but no its just the regular victory and thats it

very secured, your game files XD

but seriously, why the flares now do damage to the shields?

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U Must Have Cheated Or Did Some Modification To The Game Files For This

i Only Used A Glitch but u took it to another level

Who said that they should be very secured? Not like your doing any harm to anyone but yourself and your own experience. Also, flares are BETTER when they damage shields. They're difficult to time such that they are useful otherwise, but when an enemy has 36 layers of shielding such a weapon is mandatory to progress.

I have a Bug report and a lot of suggestions. Is there a possibility to send an email or private message to you?

(+1)(-1)

Join the discord!

hey jwiggs can you help me get the full files cause im on a LENOVO ideapad but they wont open cause when i try opening the game it opens my files thing and asks me which file i wanna open so i choose IIslands of war but it just closes itself and wont do anymore

pls help me asap

When you download the file it should come zipped. After you unzip it you should see the IIslands of war file. Double click it and extract it to the destination of your choice. Then, go to the extracted folder and open the game.

I think the problem is you might be choosing the same location as the file to extract the file to.

Hope this helped!

Deleted 5 years ago

What’s that third instillation of the iono weapons

(+1)

The iono weapons are the 

in that order.

ionodriver

ionopiercer

ionocleaver

Hello developer!

         I've played 11 hours in this game and I've noticed a common thread. The most efficent way to build an island is to build in rows. So, all my  island looks like a massive rectangle throughout the wholr run, instead of an island. I think that you should add a feature that if the rows of an island get smaller and smaller, an island  would give extra thrust, dodge chance, etc. Also, if two rows are the same width, some penalties should be added.


Sincerly,

a person who plays this game too much.

(+1)

That is such a great idea! I have noticed that as well, and have been trying to figure out how to make player islands look more island-like.

I think I'm gonna do something like that when I'm working on the movement update(a little bit down the line). Thanks for the feedback!

can you add a controller support?

Deleted 351 days ago

16111$... That are 2000 per realm... That are 200 per Enemy... you cheated the money?!

Deleted 351 days ago

why you have so many blocks , weapons and money

And U Should Maybie Make A Endless Mode Cuz The Game Is Just To Short

Is Something Suposed To Happen When I Deafeat The Last Enemy?                                                Also U May Need To Make It Stronger A Bit                                                                                                    If U Alvais take The Money After U Defeat A Enemy U Can Get Alot Of Parts In Shops    Heres A Screenshot 

When I try to download it on Mac it says “no mountible file systems”...What do I do?

(1 edit) (+1)

Try this: https://www.jamf.com/jamf-nation/discussions/17759/no-mountable-filesystems-cant...

Or try restarting your mac.

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