they might not be updating it on itch.io but at least its free here
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When I click run game it pops up that little thing, but the game never downloads, its always on that screen. How do I actually download it for free?
Sorry that the phrasing of the HTML5 game leads to confusion. You need to go an manually download the game from the links. The browser game is just something to do after you have started the download.
Hope this clarifies things up.
Is the game really endless (after winning boss on realm 8 you are being teleportated to the realm 8 again, what I could see in \AppData\Local\IIslandsOfWar\save_8\realm.txt), or it is something like Mr. Resetti for those, who saves progress?;)
I really like the game but can you make it harder or add a hard mode please? The game is too easy. I can tell because I already wanted to get to the final boss and I was on realm 2.
The itch.io version is no longer receiving updates. The game will still continue to stay updated on Steam though.
it's a nice game.
What software are used to create this game?
sound ? pictures?
please make a download file for windows 10
There is a download file on the game's page.
when i download the .zip file and extract in my folder, the game launcher disappears
where do i have to extract it?
how long does this take to load?
The game shouldn't take long to load at all, unless you are waiting around for the web version. The web version is simply a fun little thing to play around with, and will not load the actual game.
Hope this helps
Welp...that is kinky...can you make it so on the web version you can play the real game?
Unfortunately, that isn't possible. The game already experiences lag when playing a native executable, so the performance on a browser would be significantly worse. In addition, the compiler for the browser will cause the game to behave very differently than to the native applications. Also touch support and screen resizing would become issues, and with the launch of Steam, these would just be distractions.
Hope you understand.
First of all, Congratulations!
The new v.8.0 is an outstanding upgrade that actually feels fresh and incredible to play. For someone like me that have been playing since 1.0 i love to see the game in its full release. Well done and ill report any bug i see.
Thank you very much! I am really glad you enjoyed it, especially for someone that has been playing since v1.0!
I tried to kill myself in tutorial (just for fun), and something bad happened: my save disappeared. I can just start a new game.
Is that a bug?
Hello, this is most certainly a bug, and I thought I ironed out a similar bug during testing. Thanks for the report!
it will be free on steam?
Apologies for not getting back to you sooner, this comment slipped my inbox somehow. More details will be coming within the week with more specifics about Steam, but to summarize ahead of time, the game will cost $10 on Steam, with a launch discount of 20%. There will also be various methods where you will be able to get a free key to the game, so stay tuned!
Hope this answers your question!
This is a very fun game! Thanks a ton for developping the Mac version! It's rare these days! I love playing this game since the very early versions. Although, is there any reason that the game is pkg and not just a dmg?
Glad you enjoyed it!
Yes there is a reason the game is ia pkg and not a dmg. I haven’t figured out why, but Gamemaker games that get put into a dmg just dont work anymore. An “unable to find game” error shows up and crashes the game on start up. So after a long while I figured that packages dont have the same effect and so that what I’m doing.
I would like to point out that its a little over 8 months since the last update and was wondering when the next one will be released. This is a great game, but don't let it die with no updates
I am terribly sorry that the Exploration Update has taken so long, yes it has been 8 months. Currently I am working on the 3rd iteration of the update, since I was not satisfied at all with the design of the first two and let to unfun gameplay experiences.
I am nearing the end of the update, and there are just a few final things and a lot of bug fixes that need to be implemented. I have set a deadline for myself to better help me so I don't drag out this update any longer, and the Exploration Update will be releasing before the end of the month.
Thanks so much for your patience!
jwiggs if you wanna i can help you make this game more
it's playable but full of mysteries and unknow mechanics
Hi, I just finished your game one second play, first time die at boss from realm 3 but second time didnt lose any warp (life). Here is my toughs about your game.
-Rockets... they are too powerfull, 4x rocket = 4x4x12 dmg...
- There is cheesing on bosses... just fly down or high all time left or right and shoot to boss, he will chase you and collect all bullets from you
-Forge is stupid one... I have to delete all blocks becasue without thuster island can't float and can't upgrade this...
-Shops are usless, only thing i was using in them is simple more float power
-I dont know plants/snowman/bushes works
-Some tech can destroy game becase they dont have info how they work (laser for autoshoting, planted it on rocker 975m range and boom! 350m!)
-Easy way to kill 70% of ! and !! is bulid one thorn on bottom and simple jump on them, while your blocks are destorying you deal tons of dmg
-Power weapons, how they work?
Don't worry, game was pretty amazing, spend 4 hours in it, but after dreadnough what im supposed to do?
Plants/Snowman/Bushes & other buildings (not talking about shields or ballons) Are like blocks, HP. It's for defence
so yeah I'm bad at grammar so here is what I mean. lets say you have a lot of items. for example you have 20 ternion and 20 barrel extenders I want to be able to fuse them together without having to repeat fusing the same tech to the same item over 20 times.
There isn't any way to speed up this process, you're gonna need to repeat the process 20 times.
btw r u adding a ending scene?
instead of doing it one by one
i mean using multiple tech to fuse into multiple items to save time
So it seems like shields aren't required to beat the game as of now. I just beat the game without shields, flares, or abusing enemy boosting :) Good item balancing.
How do you forge tech into multiple items?
If you are talking about fusing 1 tech item into many other items, it's impossible. If you don't mean that, I have no Idea what you mean.
umm how do you use tech?
You can visit the forge and fuse tech into an item. You can click on the how to play button in the main menu for more information. Click 4 times after clicking how to play for the instructions.
I have a some questions, suggestions, & criticism about the game. I would greatly appreciate a response. I may have to change some of this after the exploration update. I'm looking foward to it :)
1. Who/what did the voice for the story? (It's really funny sounding right now, I crack up when ever I hear it.)
2. What determines an enemy's class? (Class, for example: tirgate, bomber, fighter, etc.)
3. Are there any unobtainable items? (Ex. Shieldstones & Glitched Tier Items)
4. What does durability do?
5. Some weapons, like the ternion go outside of the block they are on when rotating, is this intentional?
6. How are the costs of forging items together determined?
7. How many devs are there? Is it just you?
8. Why does the title of this game (IIslands of War) have 2 "I"'s?
1. Make certian tech equipment be unable to fuse into certian items. For example, infusing a ammo box with some weapons makes it basicly useless. So you would make it so that you can't fuse an ammo box with any weapons it makes basicly useless. Another example is, when you fuse some tech to something enough times, it will start to just add weight. You would make it so you can't continue to fuse that tech with the thing you have been fusing. (I believe the ammo box thing is a bug, it's been around for a long while)
2. A new mode. You would call the current mode freestyle (or something like that). I would like a mode where you can choose a class (Bomber, dreadnaught, trigate, fighter, frigate, etc.). The class you select would just affect the weapon loot table, making weapons/modules/tech that go with that class more common, and weapons/modules/tech that don't less common. For example, if you chose the bomber class, the spawn rates of crystors, (dual) mortars, & grenadors would increase, and the spawnrates of other weapons would go down.
3. Shops, the things they sell seems to be too expensive. Visiting the forge with $50 can help you more than visitng a shop with $100. I would lower the pricies in shops by at least half. I would also have an option to sell items in the shop for about half the cost of the item.
4. I would like some sort of shield block/module instead of a building. There is no reason not to have a shield block. If having shields only as buildings is part of the challenge, then I don't think anything should be changed.
5. Some instructions on how to get sandbox mode, there isn't any instructions in the "how to play" section. (Ik how btw)
6. We have various difficulties, there is Original, Heroic (Harder), & Godlike, (Even Harder), but there is no "Weakling" difficulty, no difficulty that makes the game easier rather than harder. I think some difficulty that makes the game easier should be added.
7. I do not have any suggestions on how to fix the abuse of enemy boosting unfortunatly.
(I hope this isn't too much text for you btw)
I do not to make this game look bad or offend anyone. It's a great game, it's just it has some problems. I am merly giving some ideas to solve some of these problems. I do not care if any of these suggestions are implemented, or if any of my questions are answered, all I want is a message letting me know this was acknowledged.
Hello! Its so nice to hear your feedback! While the comments sections is a good place to do it, the Discord server is a whole lot better. I suggest you check it out. Now for your questions, suggestions and criticisms:
Who did the voice for the story?
This game was initially made for a small 3 week game jam, so I did the voicing. The lore has changed during the development of the exploration update, so the cutscene has been removed.
What determines an enemy's class?
Well actually, enemy class is chosen first and then a bunch of items are selected based on that class and given to the island generator. I have reworked the enemy generator so that classes will have a specific set of items to choose from. This speeds up enemy generation and also gives me more control over difficulty.
Are there any unobtainable items?
Pink items are of the “glitched” rarity. These items are primarily designed for enemies to use and can only be obtained by hacking the game or going into sandbox(hold the spacebar when making a new game)
What does durability do?
Durability percentage affects how much collision damage the block will take. An item with no durability will take 100% collision damage while an item with 25% durability will only take 75% collision damage.
Some weapons, like the ternion go outside of the block they are on when rotating, is this intentional?
No this isnt intentional, but it happens. I don’t see this as a very big issue.
How are the costs of forging items together determined?
This has changed since the last public update, however it has to do with the value of your items and possibly rarity.
How many devs are there?
Its just me. The growing community on Discord keeps me going or else I would have dropped this game a long time ago.
Why does the title of this game (IIslands of War) have 2 "I"'s?
IIslands of War was entered for a game jam with the theme “Unnescesary Sequels”. A few years prior I had made a game called Islands of War, so naturally the second installment of this game had to have been called IIslands of War.
Make certian tech equipment be unable to fuse into certian items.
I see your point here. I recently updated some visuals with the forge so that if a tech is just useless, it will be highlighted red and a note is displayed saying the tech isnt doing anything. Could I just prevent you from putting in the item in the first place? Yeah, but if you wanna add mass to your island(for some strange reason) i gotte let you do that as well.
Make a new mode where you can choose a class and have it affect drop rates.
Interesting idea. I’m focusing on getting one good game mode out for now, so additional modes would be a long long way off(give it a few years).
Shops are pricey.
Yeah, they are. If you’ve played long enough, you will sometimes see an item going on a massive discount. But the price of choice is high. Thanks for bringing this up, I will take a second look at the prices nearing the end of the update.
Treasure doesn’t have amazing loot.
Treasure is a funny location because there is 0 risk and it always gives a reward. Usually, it should give worse loot with an occasional amazing item just so that you bever really know what you’re gonna get which adds to the fun.
Make a shield block/module.
Shields are an amazing item. They block projectile damage and can completely deny energy weapons. Making them a building forces you to strategically play around it. Its a massive weak spot and I intend to keep it that way. Also, enemies would be very very annoying if they got their hands on that.
Instructions on how to get sandbox mode.
Sandbox mode was initially only added for me to test out all the items without having to play the entire game. It was never really intended to be a full feature, and I think it spoils the whole fun of finding and exploring. That being said, I will probably only announce the sandbox mode officially when full support comes with it.
Thanks for this feedback. I will consider this when reinplementing the difficulty levels.
Enemy Boosting Abuse
Enemy boosting was one of those features that looked amazing on paper, but was able to be exploited miserably. This is still one of the game’s greatest problems. Enemy boosting has been removed entirely from the exploration update. One of the ways i have worked to combat kiting abuse is by adding in a complete relative velocity to the projectiles. This combined with a projectile life (measured in seconds) has helped a bit.
Thank you so much for all your feedback. If I wasn’t clear enough, feel free to direct message me on Discord. The server is also a great place if you want to have a real big impact on the game, I try to stay open to most ideas during this alpha phase.
About unobtainable items...
In sandbox there are items called shieldstones, they are not glitched tier items, & I have never seen it in the forge, but I have noticed that they have the same stats as shields. I am assuming they are unobtainable. Are they to be worked on, added, or scrapped? I haven't noticed any changes in shieldstones for a long while...
There are some items in the game that are seasonal event items. Shieldstones are apart of the Halloween season and will only drop during that time of the year. The only seasons with special items are currently Halloween and Christmas, but I totally want to add in more of them.
i love this game it's the best one i've seen in awhile i love it and keep it up!
U w U
Love your username!
ummmm i beat the dark order it wass welll hard i need to say wuy is in not making a warp portal or giving me credits like come on atleast activate sandbox or somthing im now just stuck in place
Congrats! There really isn't anything after you beat the final boss unfortunately. You can start a new sandbox game by holding .down space while making a new game.
Sorry that there isn't an ending to the game.
Mr.jwiggs i cannot open the game i extracted the game files bit the game wont open
Its me again! The guy that found the "falling exploit".
Must admit Mr. jwiggs that the last update has done mucho for the game. I love the new mechanics and the new forge.
I found another "strategy" to win the game easily. I noticed that now the enemies must "follow" you wherever you go so now i just get myself a great horizontal module early game and just fly all the time to the right (or left, the important of this strateggy relies on the side movement).
The enemy then will have to go for you being "pulled" by you. Bcs of your speed the enemy's bullets wont hurt you (maybe just the rockets) and you just have to aim "backwards" and the enemy will get all your bullets bcs its being pulled.
A posible bug is the ammo box. I "installed" two of those in a double rocket i have and now it will only shoot once in all the fights (then it will be freeced) :(
Hope you can fix that and keep up!
I love the game :D
It is really nice to see players sticking around, even a while without updates.
Due to the lack of testing in the last update, the game has been extremely easy to beat by simply running away and firing backwards. This was not an intended play style and really takes away all the strategy elements of the game that make it really awesome.
Yes, I am also aware of some forging bugs that can occur when you use certain tech like the ammunition box or rocket propellant, and am actually working on forge changes this coming week, so I will bear it in mind.
If you thought the last update was awesome, this next update is going to blow your mind! Pretty much every system in the game has gotten an upgrade! Looking back its actually crazy how many changes there have been.
Thanks once again! It really is because of players like you that I am able to keep doing what I am doing!
I had the exact same problem. I beat the game in under 3 hours, only lost one life, just by flying to the left. Instead of having the enemy get pulled to you, maybe they teleport to your left? Or just get pulled closer?
But still, I love what the last update brought to Islands of War, and I can't wait for the next one.
Ive been playing for months now and its a great game
Just wish this game could be played on phone to let me play any were in the world
I've followed this game for 4 months，and I can just say:
This game is awesome!
But the godlike difficulty is too difficult! There is only few loot but the enemys are still as strong as those in other difficulties.
Hi, Mr. jwiggs. I found a small bug in the console, which is the game will break down if you only type "?"
Also, I have a not bad idea for a new weapon when I was playing with weapons' properties. If you make a weapon have a 'projectileknockback' with a negative number, the enemy will be pull towards your spacecraft. This kind of weapon will work well with spykes, and if the enemies equip this kind of weapon, the players will have so much ‘fun’ when fighting.
I think close combat type is not strong enough, especially in later realms.
One more thing to tell, the update called "enemy boosting" is great, but it will also lead an OP way (kiteflying) to play. Players can easily win any enemy by keep moving to the left and shooting to the right, in this way, an enemy can never hurt players, but players can still cause damage.
In the end, love this game a lot, and looking forward to next update. >_<
Thanks for your great feedback and the bug report! The console was built primarily as the start for giving players like you the ability to have more and more access to some developer tools (and also to give me access to them as well), and reverse recoil weapons are a great example of the console creating some interesting gameplay mechanics.
Enemy boosting was a good change from looping enemies, but unfortunately, it led to the extremely overpowered strategy where you can just run and kite the enemies indefinitely. I seriously overlooked the impact enemy boosts would have.
If you have any more ideas, the discord server is a great place to hear what other people are thinking as well, and I really rely on the community to help me guide the game in the best direction, especially as the next update is being developed.
So happy to get an author’s reply!
I wish I could join the discord community, and I did try, however, Discord seems don’t work in China. So do you have other way to communicate you prefer? Like email?
You might find something weird in my words, probably it’s because I am still learning English in an international high school. But hopefully you can basically understand^-^
Again, looking forward to next update and a formal end of the game.
Just a question but I have had the game since 2.0 and recently I have been stuck on 5.0 is there been any updates that I haven't received.
I just want to know since it's been a few months since the last update
Short answer: Yes, updates are on their way.
Longer answer: The next update, the Exploration Update, has taken a few different directions as I have been working on it. I think I've finally figured out the best way to implement it, however it might be a month or more away from being released.
If you want to stay updated, you really should head over to the discord. I show development footage and you can even test the unstable versions of the game if you want.
Hope this answers your question! I will probably be posting an update devlog to share whats else has been happening!
Is there a way you could make this game supported on Linux platform (Linux Mint).
If I do add another port for the game, Linux would be next. I can't guarantee it any time soon cuz I've never worked with it before and I don't have a linux yet, but I'll try when the game is in a more complete state.
Hope this answers your question!
my game crached randomly
i need help
the game has been downloading for 3-7 hours
i bought the game and i tried playing but it wont work ):
how do i get creative mode?
hey im worried this game is a case of sushi cat storycraft world creator, can you reassure me that theres an actual game?
The game is free, so there shouldn't be any risk involved (except for maybe a few minutes of download). As for assurance that there is an actual game, yes, there is a game. A quick search on YouTube will easily confirm this.
Just wondering, what were your reasons for assuming that there wasn't an actual game? Because if there's something that I'm missing as a developer or a red flag that was set off for you, I would wanna hear about it.
Hope this helps!
I think i found a bug where i beat the final boss on realm 8 but when i go back to the map screen i cant do anything except edit...
Is this the end or did i mess something up?
Sadly, this is the current end state of the game. Congrats on beating the game!
Hey, you might remember me from some of the first days you put this amazing game up on itch. I reccomended some of the things you implemented or are implementing (wether i had any part in your decisions i have no idea). I would like to congratulate you on how far you've gotten so far. I would also like to reccomend a couple of things for when you release this on steam. I would appreciate it if you would make it so us poor people could get a copy of your game on steam somehow. I would also like it if you could, when the game is stable on steam, to add steam workshop on it, so we can see what things other people want to add to the game. I personally would be thrilled if you did these things, but if you don't want to, i understand completely. Keep doing you!
I have been working on the next big update! When I do end up releasing a Steam version, I definitely do not want to lose the awesome player who have been playing for free. More details will come as the time draws near, and I am thinking of giving out keys to everyone in the Discord server (another great reason to join).
As for the Steam Workshop / modding, I have plans to incorporate these in, especially since a lot of the work with the game console easily transfers over to adding in custom items and stuff.