A downloadable game for Windows and macOS

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A long time ago, our earth cracked apart. Among the remains, we took to the skies, creating floating islands to sustain us. For centuries, we have prospered in peace, thriving in the world we have built for ourselves.

But now, terrorists known as the Dark Order threaten to blow us out of the sky once and for all. You must build your island to destroy these tiny garbage loving nitwits before they eradicate humanity.

These are IIslands of War!


Join the discord here!


NOTE: Mac users may need to run this command in the Terminal before downloading.

    sudo spctl --master-disable




Features

  • Explore 6 procedurally generated zones, each with progressing items and difficulty
  • Build mighty floating islands from over 60 blocks, weapons and modules
  • Use tech to give yourself an edge in combat
  • Manipulate the odds so that they are ever in your favour with dodging and crits
  • Plan your island to make the most of the loot you obtain from battle
  • Battle against procedurally generated enemies and epic bosses, and take them down in multiple ways
  • Choose your loot at the end of battles
  • Warp back to your last location if you lose a battle
  • Find treasure to make your island stronger, faster, and deadlier 
  • Enter portals to explore a new zone
  • Forge new and powerful items from current ones
  • Buy all sorts of blocks in the shop
  • An epic boss at the end of the every zone and a legendary boss at the end of the game
  • Original Battle and Floating Soundtracks


Possible Future Features




Controls

  • Shift + F - Toggle Fullscreen
  • Shift + V - Toggle Vsync (default on)



Tools Used


Published 20 days ago
StatusIn development
PlatformsWindows, macOS
Authorjwiggs
GenreAction
TagsGameMaker, hard, Pixel Art, Roguelite
Average sessionAbout an hour

Download

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Click download now to get access to the following files:

IIslands Of War v1.15 Windows.zip 145 MB
IIslands of War v1.15 Mac.dmg 149 MB

Development log

Comments

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Viewing most recent comments 1 to 40 of 59 · Next page · Last page
(2 edits)

Could you please make it so you can keybind the weapons so you dont have to spam every little button, or have both a duel laser and a laser, etc shoot at the same time, it would help in fighting and make fighting feel smoother, (Found out keybinds but when I entered battle it only showed the thrusters)

Right now they are busy fixing important bugs that ruin gameplay, later on they can make the game " more comfortable" to play for the audience... if you don't like pressing multiple keys don't use so many different weapons

Hi, sometimes I can't use weapons in battle. It doesn't work even if weapons are on my island

Try restarting the game, if that does not work you have to make a new one... sorry they are fixing what they can now

Hello. The game froze after I defeated the boss in zone 5 or 6 (I forgot) after I destroyed its warp drive. It occurs every time I beat it. Here is my setup.


Btw the boss in this area have a lot of techs and could be a bit frustrating to beat with high dodge rate and shield regeneration rate. It makes me wonder how difficult would be to defeat the next boss. Here how it looks like.  It would be nice if some weapons have unavoidable projectiles or something. Maybe buffing the laser to be unavoidable but with lower damage output would be good. And this is actually the boss that froze on me after I beat it. The third try.

Sorry for the long post. You're doing a good job with the game. It's awesome and fun!

(+2)

I have figure out the bug and a fix will be int he next update. The quick fix is to make sure you are not using all 5 basic firepower modules when going up against a boss. Unfortunately, this means that you will be a weapon short, but the bug will give you an extra basic firepower module afterwards so you can have all 6 against normal enemies.

Sorry for this bug. I know how frustrating it must be to come so far only for the game to freeze. An update should be released within the next couple of hours with some much needed bug fixes and changes.

Thanks for the report!

Hey there!

It seems that the same bug will occur against normal enemies as well but it does not occur all the time tho. I'm in the zone with the final boss I think. Just wanna let you know about that. Btw I used the same tech setup as before with one extra firepower module.

Thanks for the reply. Good luck with those bug fixing!

I just updated the game to fix this bug. Thanks for the info though!

could u make a sandbox mode looks fun if you beat the game ;)

(+2)

Sandbox/creative mode will be in the game, but probably in the form of an endless mode. Join the discord so you can hear all the cool stuff that may be coming as well!

In 1.14, I am stuck behind a treasure on the map. It freezes transitioning to it each time, and it won't seem to stop, no matter how much I restart D:

(1 edit) (+1)

Im working on fixing this bug right now, and am having troubles figuring it out. Could you please provide me with a list of how many techs(max) you have? Also what zone are you in?

I have feeling that its because you have all the techs available, but I need some evidence or else I won't know if the bug actually went away.

Thanks for your help.

modify your island a little i had the same problem

(1 edit) (-1)

Plz make it able to be downloaded

 on mobile devices

This could be an extremely fun game on mobile, but again let them fix all the bugs before anything serious  happens <3

hey i think that the bosses with 26 shields are too hard to beat without the same amount can you nerf the shields a little

Huh. I've seen basic enemies cap the possible shield count at 36. Then I've seen them with 6 grade 2 mortars, 4 machine guns, and several dual lasers all at once. On top of that, they have 4 clockwork cats so that it's practically impossible to hit them, even if you break through the shields.

i know i had just got to that part im on my last life now

okay, i know you can really work around this as a player and it really isnt a problem, but when i have one floater and it takes me 5 times to finally stop falling its really annyoing because i keep dying trying to avoid shots because the gravity kills me

Also I said something earlier about guns and number keys and by types i mean like anything that shoots a type of bullet or etc instead of that type of gun such as cannonballs being spread gun cannon quick shot like that

(-1)

i love this game but you just need it to be available on mobile that is my only request,

(-1)

i love this game but you just need it to be available on mobile that is my only request,

I'm sure you've gotten some or all of these suggestions before, but I've thought of a few things I'd really like to see in the game.

  • A softcore mode - I like the perma death style for this game. I think it really fits the theme and makes you try harder to avoid damage and play strategically. But a more "relaxed" game mode might be nice at times. I'm not much a fan of perma death games, so maybe it's just me, but after playing perma death for awhile I just get bored of starting over and whatnot
  • Farther progression - I assume you're already thinking about this one, because as of now the game feels quite short. When I reached the final boss I felt pretty under powered. Perhaps you wanted it to be this way? To Incite a feeling of challenge or fear into the player. Either way, I never got the feeling of owning a "powerful" island. I like to play games up until the point where I feel unstoppable, where I can beat pretty much anything with ease. Even if this was just in an 'after the final boss' free-play mode, I think it would be a satisfying addition. Additionally, when the player chooses a new game, perhaps they could choose between different game lengths (3 portals, 5 portals, 10 portals, etc.) with varying difficulty of final bosses. This could give players a quick game which is challenging with few resources, or a long game where they can heavily customize their island and improve its features.

Hope my suggestions give you some ideas!

Looking through your balances changes for v1.13 I would like to say I'm very happy with them and think they're all very good changes. You managed to fix the issue of feeling like you can't get enough thrust or firepower, while still holding back on the "I put every weapon on my ship and everything gets shot to death immediately." I did manage to beat the game on v1.12, but I am looking forward to playing through again after a few more updates. Once the game gets more fleshed out and polished up I would gladly pay some money to support the development!

When I shift click on a floatron (to replace blocks) It deletes the floatron instead of putting it back in my inventory. I've done this by accident a few times and it's very disheartening especially early in the game. This bug was on v1.12 so I don't know if it persists in your latest update. Thought I should let you know. I think it's a  100% reproduce rate but I can't promise that.

(+1)

Fixed in 1.14

I found a GAME-BREAKING BUG ...The boss fight at 33875ft doesn't work...the pre-battle cloud animation freezes halfway through...also the error where the enemies just fall out of the sky also still occurs...im running v1.14 windows btw

(+1)

Thanks for the reports. I will look into these. Can't believe enemies still fall out of the sky. Thanks!

This is an annoying bug. Sometimes, you can't fire weapons and it does not show up on screen.

When I hold down a number key while placing a gun to remap the fire button, this is what happens to me. I dont see any weapons at the bottom of the screen, and I cant shoot

(+1)

Thanks for these reports. I am looking into this and will have it fixed in the next update when it comes out.

Yay! This game is awesome and tons of fun! So glad you are continuing to develop it ^-^

this is the bug after i beat the enymy the game freeses in place

I didn't know you could use buildings like that! Having them within your island seems unintended and also a little overpowered? I assumed the top of the island could only be so wide to avoid shield stacking.

(1 edit)

I can verify that this happens in 1.14. It happened to me for the first time after a good 5 or 6 so worlds, where I was facing a boss enemy. I killed him, and it froze.


Edit-

It happened the second time I tried, but this time I died and was being destroyed.

I'm also having a problem with the gaming freezing in the duels and the game kinda lags when there are lots of projectiles too I think.

I'm in 1.14 BTW.

hey i have some problems with lag it causes the game to freese when i win a battle also the mortarfull enimies are an nuicence like the enimy has 10 mortars

(1 edit) (+1)

Thanks for the report. I'm looking into it. A fix should be out for this in 1.15 when it gets released.

every so many duels the game gets stuck :/

(+1)

I think its got to do with the loot generation. You're on 1.14 right?

yes i am now

(+1)

Did 1.14 fix it, or is it still freezing after you win a battle?

my game gets stuck when opening a loot box. what can i do to help it

(+1)

Check to make sure you are on the latest version. I believe that was a common bug in 1.13, so made a quick fix with 1.14. If you are in 1.14, then we got ourselves a bug.

ty for quick response

Does the game work on 32 bit?

(+2)

I would think it should(I really have no clue though). Give it a shot and tell me how it goes.

(+1)

yes it does

Thanks

how do i save?

figured it out just close the game

(+1)

I'm getting this error after defeating the boss of the first world. It doesn't seem i can get pass it... 

Seems like a great game, looking forward to progress in it :)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_battle_end_controller:

DoAdd :: Execution Error
at gml_Script_tech_get_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tech_get_sprite (line -1)
gml_Object_obj_battle_end_controller_Draw_64

I keep running into this issue when defeating the boss battle on the first world.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_battle_end_controller:

DoAdd :: Execution Error
at gml_Script_tech_get_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tech_get_sprite (line -1)
gml_Object_obj_battle_end_controller_Draw_64

Sorry for this error. Im fixing it now. Update will fix in in the next half an hour.

Cool! Thanks! Love the game by the way!

Sorry for this error. Im fixing it now. Update will fix in in the next half an hour.

The game doesn't tell you what energy is for. I have a reactor, a battery, and a tech to boost energy generation, but nothing seems to need energy?

You cannot see the stats for items when picking loot after a battle. This is bad because there are so many land types and some are outright worse than others (heavier for the same or less HP.)

As others have said, Floatrons just seem to be too rare. The shop is something of an answer, but you pay more than just money in using the shop.  You also give up the chance to go to another location that would have given you additional free loot (which might have been some valuable non-floatron items.)  Maybe it wouldn't be such a bad trade if you could sell your unwanted items in the shop, though that might end up devaluing the forge..

Thanks for the feedback.

The most common thing I have heard about the patch is that floatrons are too rare and that firepower units are also hard to come by. From a game design perspective, I would agree. It doesn't make sense that the two items that enable you to progress further are given to you by luck of the die.

Therefore, I am working on putting a little more consistency in this next update. Floatrons will always be sold at shops(at least one). That should make going to shops very worthwhile if you need some floatrons. It might be a little out of the way sometimes, but at least you will know its there.

As for firepower units, the basic ones will be a consistent drop from enemy bosses. 

With regards to energy, it seems you have gotten your hands on everything to make it, but nothing to use it. It's usually the other way around for me. But anyways, you will later get some energy weapons that will require energy in battle. 

Viewing the stats of items would be a good addition. It won't be an immediate feature addition, but it will make it into the game eventually.


Thanks for taking the time to give some really helpful feedback. I'm just about done finishing with the next update(v1.13). It should be coming out in the next couple of hours.

my game crashes for some reason and says this 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battle_island:

Push :: Execution Error - Variable Index [0,-1] out of range [1,10] - -1.islandActivate(100321,-1)
at gml_Object_obj_battle_island_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battle_island_Step_0 (line -1)

Thanks for the report. It has been brought up to my attention and will be fixed in the upcoming update. This seems like a rarer bug and I hope you can still progress with your game.

Thanks again!

i think is because i have more than 9 diferent guns an it doesnt know what to do xd

Oh. You are absolutely correct. I didn't actually realise that you could put more than 9 different types of weapons. Thanks for that. That really helped a whole lot!

How can I equip more than 3 weapons?

(1 edit)

Hey man! This seems to be a recurring issue that I am actively trying to fix. Firepower Units (Tech) can increase your maximum weapons, but these are a random drop. The solution I am have in mind is to make tech persistent throughout your different games. That probably won't be an immediate fix though. I'm going to try to play with the forge and store first to balance things.

Hope this helps!

Hey, if you could have it to where multiple weapons could be on one number key that would be great orrrr even if you could have it to where only one type can be on number key such as mortars flares missiles cannons etc

You can! Each weapon can be reassigned using the 1-9 keys. Press them over the weapon while building. You can group the same type of weapons together for now. I'm planning on changing that so you can mix and match in the future, but for now you have to stick with the same weapon type.

oops my bad fro some reason it was letting me earlier probably i was doing something wrong XD.

(1 edit)

I believe that adding a weapon cap was honestly the most detrimental thing you could've done. I watched someone play this game on youtube and it looked like a very fun game where I could expand my "ship" and get stronger. He played before weapon caps, and even he was struggling against the AI. My first play through I was lucky enough to get extra floatrons (I didn't realize how lucky I was. My second playthough is unplayable because I only have one and I am so immobile and small that anything is more powerful than me) However, on my first playthrough through the first wormhole I got to a normal enemy that had 6 shield, twice my size, and much stronger blocks. My weapons couldn't get through the shield let alone defend myself against an onslaught of the opponents weapons. I died on this level three times in a row because every enemy was far stronger than me through no fault of my own. I couldn't get more blocks, more weapons, or more defense. Remove the weapon cap. It's the only way for islands to fare against these random enemies.

I was heavily considering paying money for this game, since it looked like a flawless early iteration when I watched it on youtube. However, to download the game and immediately be hard caped on every single aspect I'd want to focus on, there's no enjoyment and I'm extremely disappointed :(

(+1)

I see what he was going for when he added the weapon cap, but I agree it made the game MUCH harder. Maybe he could add difficulties with normal being no weapon cap, easy with no weapon cap and boosted stats for you, hard with weapon cap, and insane with weapon cap and boosted enemy stats. Thats my opinion, though im no game developer.

Hey, i have started playing today and i think that the weapon cap adds a lot more to it and makes it more of a challenge making it more rewarding as you win. I usually never die from the bosses as long as i try and dodge his attacks and use mine strategically. Also make sure to look around the map too see the best route for the most loot to proceed with ease.

Thanks man for the feedback! I really appreciate this.

With the floatrons, I am working on balancing it out. I have heard a lot of people saying that they don't have enough so I'm planning a couple of fixes to them so that you will see them more. Firstly, I'm thinking of always putting them in the shop. Secondly, I'm just increasing the chance of getting them. I think that with both of these put together, you will have an easier time getting them.

The weapon cap is something that many people have mixed feelings about. For one, I think that there should be more than one way of defeating an enemy. For example, just firing everything you've got at them one, but I don't want it to be the only way. I'm also still constantly tweaking enemy generation to make them better(easier but less bad).

I am updating this game on a daily basis it seems, so I will probably have another update out within the day. Sorry that you aren't enjoying yourself. If you want, you can join the discord so that you can be involved in what I'm working on and give even more great feedback. Hope to see you there.

Hey, i am on a boss level right now and every time i click on the boss it freezes and i cant battle... i have restarted the game multiple times

Hey man! v1.11 had a ton of issues with enemies. Fortunately, I have released v1.12 within the past hour. Your progress should still save through the update. You will have to re download the game to get the update.

okay,thanks

(1 edit)

This game looks really awesome but could you add a digital signature so Mac users don't have to put in that code in terminal because that causes the computer to be more vulnerable to viruses.

I just tried adding a digital signature and code signing it, but then when I tried to simulate a download with all my settings like a normal person would have, the game broke. I will certainly be looking into this more in the future as the game progresses.

Thanks for the feedback!

(1 edit)

This game is still awesome, but I cannot pass the first enemy on world 2. I cant get more floatrons because shops dont have it in my playthrough idk why and the first enemy had 4 dual mortars while I only had a small shield and a couple tertecions. I died. Horribly. Please fix so that you dont get end world enemies at the beginning of the world. maybe a more incremental system?

is there a bug with forge or am i stupid.. i put in three items of the same rarity and it wont let me forge them?

now it worked but on a different station  is there another requirement? i had enough gold

You need to have a valid island in order to forge. I should make that more explicit.

Thanks for the feedback!

okay, good to know

im trying to download it and i keep geting forbiden

(+1)

If you are on a mac, then run this command in the terminal:

    sudo spctl --master-disable

(1 edit)

i got it to download but i cant get it to open to where i can play

(3 edits)

This happened... I tried to go fight the boss at the height of 33630 feet, and ended up with a white screen. And also this.

So sorry about that. I have been working to fix all the bugs introduced with the last update. This one especially. The new update (v1.11) is now live that fixes all these types of bugs.

Can there be a setting button pls? :D

Settings are absolutely on my todo list. It might take a little while though with all the other things. But I can probably see the settings menu coming out in an update within the next week.

(1 edit)

i like this game https://myfstech.com/

i can only use three guns!!!

(+1)

There's a gadget in the game that lets you have more guns at once.

ok thanks

I have a problem. Extra floatrons are very rare, so i can't expand my island. I struggle to  keep my island afloat, and i even shot a floatron off an island that was two times my size, with the same type of blocks, but they still floated with ease! What can i do?

You can try the shops. They might have some extra floatrons. I would agree that the floatron balance is a little bit off. Theres gonna be a small minor patch dropping fairly soon to fix all the bugs this update created. 

Thanks for the feedback. Go check out the discord server if you wanna leave nore feedback or if you found some nasty bugs.

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