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By far, one of my favorite games on my computer, simplistic, but also challenging. Things i've noticed recently, It feels the scaling late game of enemy ships spikes at the last map. Shields went from 12-15 straight to 24+ with 10+ weapons. The ! enemies i felt like were harder than the final boss. Maybe make final boss harder? or tune down the scaling a bit to make the boss challenging. Other than that, all my time playing has been a blast.

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You are in for a treat then! The game just got updated. It should make things a little easier I hope.

10/10 best game .

This is one of the most original games i have see for a long time props  to you jwiggs.

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You should add a ingame modding and texture editing gui, and allow these to be saved and shared

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It's a good idea, that would be pretty awesome, also with a balenced system (like if you add more bullets shot to a weapon, it will add more size or pounds in it) so the weapons are not to op. Also, a map creator with custom ennemies islands could be nice too, even better if you could share your maps online ^^

This is strange, i got 3 of those, it's says that it can add 2 more weapons, so, logically, i can have +6 weapons, but the problem is that i can only put 5 weapons on my island, it's maybe a bug or something... can you fix it, please? >w< (i'm in the second world, the game is hard at this point without enought weapons ^^') Thank you ^^

Make sure to check the size of each weapon. Most weapons take up 2 weapon slots while stronger ones take up 3

Oh i see, thank you very much ^^

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Some weapons take up more than one weapon slot.I should make that more clear. Thanks for the feedback!

That's a really good game, i'm really looking foward for a future steam release if you could do it ^^

OMG YESS

does anyone know the crafting recipe for a mortar?

this game is amazing like really, it's a cross of sandbox and slay the spire, which turned out to be amazing, and i'm glad you're working on it :D

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Im glad you are enjoying it. I am actually really really enjoying developing this game. Hop over onto the discord so you can get sneak peeks and give feedback that can change the entire direction of the game. Im hoping to build this game with the community. 

Thanks for the support!

No problem :)

tbh, it reminds me a bit more of FTL. Not too sure why, perhaps just similar progression and objective.

it reminded me more of slay the spire :P

Hey, how can I avoid this mistake?

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object obj_battle_controller:

DoAdd :1: undefined value
at gml_Script_generate_enemy
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_generate_enemy (line -1)
gml_Object_obj_battle_controller_Create_0


In addition to this error, I encountered another one while playing.
Anomalies occur when there are more than 9 weapons.

(+1)

Hey man! I haven't seen that error in 1.15 before. Can you confirm that you are indeed on 1.15? Also, what sector/zone are you in and how often have you seen this?

Anyways, the weapons doing weird things when you have more than 9 is a bug that will get fixed in the next update.

Thanks for the bug report!

Sorry, I downloaded it from the following URL, it is not the latest version.
www.softdown.eu/download/games/1534481046
(Aug 17.2018 version)

u can download it free from here on itch.io

Hey Jwiggs could you balance the enemy islands spamming mortars? I've encountered many islands with more than 6 mortars/double mortars, and they tear through my island. They start in mid/late 2nd world, before i have very much to defend against them, and not as much firepower as i need.

this is like slay the spire but with customizeable airships. I love it!

yees

I crafted a 2nd warp drive :O

Cool! So what is it? Just a warp drive you can place on the ship? Or an extra life?

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How does that work? Could you share the recipe you used?

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Also i cannot place the 2nd one for whatever reason, not too sure.

also i had an issue, if i put a weapon on the crystal block, it would never fire. I'm not sure if anyone else has had this problem.

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Yeah, this seems to be a bug I created when I fixed the bug where crystals don't generate energy. In other words, I am aware of this and it will be fixed in the next update.

Ah ok, glad to see :D

Whaat, does this mean that you can have more than one :O (though i've never had my island destroyed in this playthrough)

are legendary items the best you can currently get? (In terms of weaponry)

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I think that blank preview indicates that it will yield a random item. Could be another legendary item or a mythic! I don't have the guts to try it when you come so far into the game.

I pressed, and it didn't take my gold or the items, it just said "Failed" i'm guessing it makes nothing yet.

Oh glad to know that. Glad I didn't do it then.

eh, it did nothing, instead i was stupid and made a warp drive, that i cannot even place oh well lmao rip legendary gatling gun 

also, if u quit the game when ur about to die, you can continue before you died and get  a new enemy, I do it sometimes when I get put against an enemy with 3 or more mortars :c

man, all i can say is this game is so cool, looking forward for new update. also, thank you for make a fun game like this!!!!!!

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please add easy medium and hard because this is a bit too hard... please?

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Yes, the difficulty does pick up later in the game. If you really want too, anyone can beat the final boss. Just takes a little time though.

Sorry to bother but would you have an answer to why my mac tells me "The following disk images couldn't be opened" "Reason, no mountable file systems."

Ive ran the command in terminal before and after download, I've verified the disk image in disk utility, I've restarted my mac on several occasions but it still gives me this message



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Some people have gotten this error from having an older mac, or having older software. I can confirm that it works on High Sierra and probably Sierra, but anything under that I'm not sure. Which osX are you running?

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OS X El Capitan Version 10.11.6

Ill upgrade to High Sierra son and test it again

Your boss was amazing !

this is preetty cool bbut it isnt ashard to beat as the1.0 boss it is so hard

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That last screenshot looks so epic with all the explosions. Nice job beating him!

hey,I am very interested in this game, but I always show checking the updates when I enter the game, I have been unable to enter the game. cry

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Sorry bout that. The timeout feature i implemented didnt work as planned. The next update coming out in a few days should fix this. For 1.15, you will need a decent connection though.

Thank you!

Hey, do you mind making save slots in the game? I have had a few issues with getting far in the game, taking a break, and when opening to the title screen I click new game naturally. Even after immediately closing out I have to start over. Thank you

is there a way to know the recipes of the forge or i need to keep trying

sorry for bad english i'm from argentina

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The forge has a recipe book that is procedurally generated. This means that throughout all your different runs, if you put in the same three items(order doesn't matter), you will get the same output.

With the forge, it pays off to play around with it. Substitute in some blocks to try and get a better one. If you like a recipe, write it down somewhere.

Good luck forging!

Is it any surprise that I find the common enemies of the last 2 worlds harder than the final boss at times?

Yup it is! I found it suprising myself. Balancing will be done in the future. The dev seems to prioritize fixing bugs that are ruining gameplay.

Right now the closest workaround seems to be closing the game and restarting to reroll the enemy. Mortars are impossibly irritating ;-;

Agree. I was lucky enough to not face them that often. I loss twice (both to grenadier user) and still manage to win the game. Still manage to win against some of them tho

I tried to play this game on Mac and I did the Terminal thing but every time I open it, it says 'Game not found!' Please tell me how to fix that.

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Hey man! I'm pretty sure you have to run the command before downloading. So try ejecting the dmg and re downloading the game. Also, I have had people who have had problems on older software versions(anything before sierra).

Hope this helps!

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I L O V E this game! The concept is great, the style is great, the difficulty is perfect, all around the best game I've played all summer, including mainstream stuff.

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I am so glad you enjoyed it. Its a real compliment to read what you wrote. Thank you for that! Stick around for updates or join the discord if you want to be involved in the future development of the game!

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It Was Inevitable Really

Hello Dev,

It seems that advanced floatron are not working on crystal blocks, could you fix it ? (i've tried reloading the game, put it again ect but still doesnt work on crystal blocks)

Thank you and keep going your game is amazing

I add also that some weapons don't work on crystal blocks and even the best floatron :c

ive had this problem too

(+1)

Woah. That is interesting. I haven't heard of this one before. Definitely will look into the cause of this.

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Do I Win The Award For First In Game ArtPiece???

you do in my book. That doesn't exist. Still, good job.

J W I G G S

Hey dev,

The game is more balanced in 1.1.5. I was able to defeat the final boss without encountering any bug, at least in my playthrough. It took me awhile tho. Based on my playthrough, a few things can be improved.

1. The final boss (the skull with obsidian blocks and unknown cyan blocks) seems easier compared to any enemy in the last zone since there is actually a reliable strategies that can be used to defeat it. The random enemies in the last zone can be  more difficult if luck is not on your side. More on no.2 on how I defeated the final boss.

2. IMO, the lobbed type weapons (mortar, dual mortar and grenadier) are very OP. More OP than the plasma weapons as they don't requires aiming as much. You can even leave it on auto-fire  and combined with flares, they can destroyed buildings easily. I was able to face such random enemies with 5-6 grenadiers and I don't even stand a chance.  This is how I cheesed the final boss btw. Slowly chipping away its shield with a single grenadier and 2 regular mortars. I think you can increase their weapon size so they would be more balanced? Up to you tho.

3.  I think enemies with only flares and powerless weapons should be considered a win for the player since they can no longer fight back. What I meant by powerless weapons are weapons that required energy to use but the island is no longer capable of storing and generating energy, thus the weapons are not usable. I was able to do so on few occasions during my playthru where the enemy cannot fight back. 

Glad that I was able to play IIsland of War. It was an awesome 3 hours gameplay and I'm looking forward for the next updates. Take ur time on developing the game and fixing those bugs. Thanks man!


(+1)

Nice job getting to the end man!

1. The boss has a glaring weakness unfortunately and it does seem fairly easy in comparison to the other enemies. I will be trying to balance out the game more in the future updates to improve this.

2. Mortars are pretty op. Increasing the weapon size(like the plasmas) would probably help protect against this type of spam.

3. I actually didn't realise that some enemies didn't generate enough energy to fire. It hasn't been directly brought up but I have heard reports of enemies just not shooting. This is what must cause that too happen. Nice observation there. Enemies shouldn't only be equipped with flares. I'm pretty sure I double check the enemies' firepower to make sure they can actually deal damage(provided the have enough energy). I will look into the energy placing system.

I'm glad I was able to nail most of the bugs. Feels great to know that my errors aren't having a impact on the gameplay as much. I am very glad you enjoyed playing it. Stay tuned for more. Next update will take a little longer, but I'm trying to get a little more in there.

Thanks for taking the time to give some great feedback that will really help me to develop this further!

Oh sure! I'll wait patiently for the updates. Thanks for the reply.

Btw regarding on no.3 I fought a random enemy with 2 flares and exposed cannon. I just destroy the cannon and the enemy just float in mid air, firing flares without hurting me. That's how the situation happened. I fought it quite early as well, in the first zone where shield are not that common, yet.

To be honest, I just got lucky. It was my first playthru in 1.1.5 as well. I just avoid random encounters in the last zone cuz it was so hard.

Oh, the reason that the enemies are so not worth it to fight in the last zone is that their drops are kinda ordinary?  Shops don't really sell the good stuffs as well in the last zone. Maybe I'm just unlucky? So I'm curious how rare are legendary and mythic grade item anyway.

Another few questions.

1. How do you exactly scroll up and down in the main map? I don't use a mouse btw.

2. Is the random enemies generation depends on how strong the player's island is? Or is it based on the zone/height the player is currently in?

3. Are TREES from Island of War (the prequel) coming back?

I guess that's all for now. You don't have to answer all of them if you want to keep them a secret (just help me  out on no.1). Looking forward for the weapon grouping update. That will surely make gameplay of this game even better. Good job dev!

(+1)

If you don't have a mouse, it doesn't look like you can scroll up or down. You could use the mouse wheel or right click to drag but those are both on the mouse. I will make the arrow keys do the same thing for your convenience.

Unlike the first game, enemies are based on how hight you are. Super enemies and bosses should be even harder. The altitude doesn't really do anything and its just for show but the values the altitude is calculated off of are the same ones that determine how hard enemies are.

I can't believe someone actually played the prequel! Trees may be coming back sometime, i have all the sprites ready just haven't had the time to implement them. Glad someone still remembers them.

Cheers!

I'm using a mouse pad actually so I can still scroll the map. I was trying to figure it out but can't.  I did play the prequel a bit tho but yeah this game is definitely better in terms of the mechanics.

Thanks for the reply and good luck!

hi

(+1)

I'm sorry. I should have replaced this item with a trophy saying that you are the luckiest person in the world. I needed a filler for mythic tech and so I took a concept that will be in the game (the scanner) and filled it in.

Congrats on getting the rarest tech in the game at the second level. There is a 1% chance of getting mythic tech in the second world. And a 0% chance in the first world. So getting a 1% chance is insane. Man, i wish my runs were this lucky sometimes.

Anyways, sorry bout that.

Do not worry, I also considered this item as a trophy. I was only facing the situation for 10 sec until I realized what was happening.
I like the game too much to be upset about it.

I only have one question, what will the scanner do? there will be some kind of bullet that will only be seen if we have the active scanner?

I leave with only one suggestion. Blocks and weapons could have variants within the model itself (because there are no two equal things in the world).

Thank you for your work, I greatly appreciate it.

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I was hoping the 1.15 update would fix the weapon remapping... if we could put multiple types of weapons on the same button, the game would get a million times better! Please ^-^

(+1)

The 1.15 update did fix a major crash to do with weapon remapping that caused remapped weapons to not show up in battle. That was bad.

Anyways. I just wanted to let you know that being able to map different weapons is going to be coming out in the 1.16 update. Its gonna take a little time to do this though, since i need to completely uproot the old system and put in a new and better one that can handle this type of stuff. I'm doing it right this time, so not only will you be able to fire with 1-9, but the entire keyboard as well(just the letters). You can choose to use the entire keyboard(1 for each weapon, someone pls try that), but i don't think you will need it. I just did it because I could and it wouldn't take any more extra time.

I guess you have something to look forward to. Btw, the way I do these major content updates is primarily by demand. Saves were top on the list, then settings(for some reason). But you can rejoice because the weapon grouping is right up next.

Thanks for bearing with me during the development of this game. Glad you seem to be enjoying it!

I had a feeling a re-work of some major systems would be needed for this, but it's one of those quality of life updates that gives the game a much more polished feel. Greatly appreciated and excited to see how it turns out!

HEY FOR EVERYONE DEALING WITH THE WEAPONS BUG <THEM NOT APPAEARING ON THE SCREEN> exit the game and reload it then once you do that take off all your guns and replace them and it will work

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The higher levels (4+) still need balancing. For example in both playthroughs (on version 1.15) where I reached level four the enemy for every gun I had would have 2-3 for every shield I had they would have 4-8 for every thruster they'd have 3-4. in one play through i was at level four and i only had 1 shield and 2 above normal guns one of which I literally couldn't use because I didn't have enough power for it. This game is really fun and you've been very on top of patching it but when the enemy can literally destroy all my projectiles and still have enough firepower to to shave off a couple blocks or when all of my guns firing at once can't even get the shield 2/3 the way down that's a tad overpowered and takes the fun out of playing. 

try flares my dude they really help with shields

i know, i had the super flare.

Found either a typo or a bug, but the basic firepower module says it allows for two additional weapons to be placed but it only allows one more.

The basic firepower module increase the weapon size you can have on your island by 2. So if you add a cannon on your island which has a weapon size of 2, means you cannot add more weapons. But yeah, there is a typo in the description. It should be weapon size instead of weapon in the sentence.

Found a small bug. When maximum shield capacity is at one, shield value is at 0, but shield graphic shows true shield value.

Boys Boys

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Sorry Fellas But It's The Only Way I could find to beat the end boss

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how to get that haha 

what an ez boss heck i beat the shreder boss at 1.0 and he does not like visitors so much that he has about10 10 weapons at a direction just think of the

gunners

How'd you get that much stuff?

(1 edit)

there's a bug where if you start it up it could get stuck on a page saying looking for updates.

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