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Could you give more freedom with the keybinds? Being required to control movement and firing with your left feels clunky when you're aiming with your right. Or, instead of more keybind freedom, make the default key for firing left mouse button.

Hello! One of the improvements on my TODO list for the next update is to give the game a quick help menu that can be pulled up with the F1 key (from what  I've heard, this the default help key). Reason for this, is that there is actually a system for firing with the mouse, its just a little wonky. 

The current system I have in place is that the left mouse button fires only your selected groups. Groups can be selected by left clicking on the appropriate groups down at the bottom of the screen. Selected groups will show all of the weapons in that specific group. The fire all key used to be ~, but that has since been changed to the right mouse button. The reason for the weapon selection is that I wanted to give players the option to fire their core weapons (the ones that primarily deal damage) without having to fire everything. That way you can have all your core weapons in a single group, select it in battle, and only fire those without having to fire your flares or wind weapons at the same time.

I think the main problem with this system is that it takes a lot of work to go and select groups to fire since they are already fixable with the key binds.

That being said, if nobody knows about the controls, it probably means that the controls are not intuitive enough. I have plans to make a weapon group visualise tab in the editor(like the shop or forge tabs, but to toggle settings like autofire/selection before the battle). Eventually(not sure when, hopefully soon) I will get around to implementing editable hotkeys, which is great. but still won't solve all of these problems.

I would love to hear more of your feedback in the discord, especially on your suggestions for the firing system!

Thank you so much for your feedback! I really appreciate comments like this.

Thank you for your quick and thorough reply!

When i wanth to extract or open the folder it said that it have nothing in, please help me

Hi! Could you provide me with a few more details so that I can better assist you with this problem? For example which Windows/Mac version you are on and what tool you are trying to extract it with would be great. You can also join the Discord server where we have a great community of people who would be willing to help you more and probably have more experience with dealing with these types of issues.

Hope to fix your problem!

could you pls decrease the difficulty of the final boss?????

i was burning through every enemy and boss but the final boss is just waaaaay too hard bro.by the time i got through the first 3 layers from any side the final boss would have  literally cut my island in 2!!!!

Hello!

Yes, the boss is difficult. In fact, you can even say it is impossible. Every time I design the final boss I make it really hard. In fact, there seem to be a small handful of people that find clever ways to beat the boss in almost every single update (I have yet to check for this one, but I am pretty sure someone is gonna do it without using the sandbox).

Even though it is probably a bad decision to make the final boss incredibly impossible, what comes after the final boss is so amazing that most people will agree that not many people should get to see it. I'm just kidding. There really is nothing after the final boss, thats why he's so difficult to beat. Or is there? I'm just trolling now, I shall stop. 

But you never know when there will be something rewarding after it. Just saying.

Anyways, thanks for the info, I still want the final boss to be difficult and not just a walk in the park like you experienced with all the other enemies (i guess I made the game a little too easy?).

Thanks for the feedback!

I felt the guns are turning very slowly, if you can only increase the speed a little bit (I do not want the guns to accompany the mouse) but they are more agile.


Hey there! The idea is that guns rotate at a speed where you will need to plan where you are moving and aim accordingly. While they might not be the fastest beasts, there is a new legendary tech called the servo motor which increases the weapon turning speed. 

Thanks for the feedback!

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I do not know if it's just me but in the loot of battles the chance to come a float is very small, and this is annoying me please if this is a bug solve, now if it is bad luck my patience. Another suggestion is when you win a battle there is a fixed amount of gold that comes from reward and you can choose to increase with the loot.

Hello! While the chances to get a floatron from battle are small, every shop will always contain a block, a weapon, a module, a tech, and a floatron. Sometimes it may have 2 or more floatrons if the module you get is a floatron as well.

Because of the sheer number of items in the game, the chances of getting floatrons are decreasing, and so I hope that balancing this out with some consistency in the shop helps a lot.

Also, the fixed amount of gold idea isn't a bad one and has been suggested before.

Thanks for the feedback!

plz make a version for linux 

 

Hello! In terms of future ports, the linux is the next port I will be adding. It could still be a while though before I start working on the linux port though, so I wouldn't hold my breath. That being said, I will try to add it once the game is in a more stable position as well.

Thanks for the request!

tnx

OMG THANK FOR THE QUICK PATCH!!!!!

and i thought it was just me who sucked at this game lol

You are very welcome! I'm glad this makes the game a lot better. Sorry that the previous version was too difficult!

Cheers!

I really liked the game but now with the new update it is hard so navigate in battle , it is also wayy to zoomed out for me i cant tell where bullets are flying anf the islands look really small.

Hey there! You can zoom in and out with the mouse wheel. It shouldn't be inverted but it might be a possibility. Thanks for the info that the camera can sometimes ba too small. I will bear this in mind as I am working on quality of life improvements for the next update.

Thanks for the feedback and I'm glad you enjoy this new update!

Whenever I visit the forge and put in obsidian the game freezes and I cant close it, any suggestions

Unfortunately, it is a bug in the game right now where certain items will freeze the game. I am working on a fix for the next update. Could you tell me the exact recipe so that I can double check to make sure it is fixed? Thanks for your help!

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I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 


Join the new server here: https://discord.gg/g6359na.

ouch, well I ended up cancelling my report to trust and safety, but the bot was banned from a few servers I moderate.. well thanks for replying!

The application/bot has been deleted since it has been compromised.

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Discord server was raided by a bot, I was dm'd nsfw by it and then it banned me from the server. Already took action and reported the bot to trust and safety team.


heres the bot's name:

I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 

That was my bot unfortunately. It has been compromised and i will be deleting it.

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i cant join the discord, can someone help


(fixed)

I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 

When is the next update?

The next update is gonna be pretty massive and it is still a ways from being done. This is just an estimate but hopefully before the end of the month.

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I got a question here. When i play this game on my laptop, sometimes it will become extremely lag like 22 fps and the next second it will become like 60 fps. Can u tell me what is happening and what should i do to this situation.  

but it is a cool game and i love it !!!

Hmm. I have been trying to optimise the game. Could you tell me the version you are playing on, and when you are experiencing the lag? Thanks.

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I am playing the latest version of the game. The lags happened when i was in the battles, the fps on the left hand corner shows that there are only 25~35 fps, but normally my laptop can handle csgo  around 90 fps, i don't know why. When it is around 60 fps, i feel like that 'man how can the weapon load that fast and smooth' so if you have time please check or optimize it,  thanks   

Alright. Thanks for the info. Does this happen consistently, when firing a lot of weapons, or when your weapons hit their target?

Well, this happens most of my gaming time,but  sometimes when i hit lots of weapons it will suddenly become smooth and hit the target and start reloading very fast, afterwards it become lags again. 

Thank you for the detail. I will have a look into this and try to optimise the game more for the next update.

nvm i checked comment thx lul

yo so ive been playing for legit 7 hours on same account just died 3 times in a row because a ! had 18 fkin shields and wouldnt die so i think you should make infinite lives or a save also how do i rotate weaponry

good game, but how do i save?

It's automatic as soon as you exit. It saves from last defeated enemy/shop/forge

its not saving, every time i exit or press esc it resets me to the start.

Hey there. It seems you have downloaded the legacy 1.0 version. This is the original jam version of the game. The latest version(2.0) should be available to download from this page. Enjoy!

i have a question, how exactly do i rotate my weapons?

Press Tab while hovering over a weapon to flip it.

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i've found that its still possible to get the enemy island above the high altitude limit,

its incredibly difficult to do so, but its still possible

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The forge isn't working correctly. Some of the conversions/trade are not appropriate. 

Got Mudstone[45HP] for 3 Gravel [55HP]

All the [common] blocks give Grass

Yeah, the forge has some strange interactions in the last version. I'm working on fixing/balancing/making better the forge in the next version so we don't get weird things like these popping up.

Thanks for the report!

i just downloaded the game about an hour ago, and i absolutely love it one hour in

I am so glad you are enjoying it! Hop on over to the discord to be apart of the current development of this game!

Sou brasileiro, é possível que em algum momento uma tradução em português seja possível? Eu descobri esse jogo em um vídeo de um canal brasileiro, com uma tradução que o jogo poderia atingir mais pessoas.


Detalhes

Hello! I don't speak Portuguese but thank God for Google Translate. Eventually, I would like to make multiple languages available. However, this game has really only been in development for less than 2 months and is still in the "pre alpha" phase. I (just me) am working on this game full time now, so hopefully we will eventually see a Portugese translation!

Thanks for your patience as I try to make this game available to as many people as possible.

(+1)

Could be implemented a quantity of gold that always comes when you beat an enemy and you could choose to increase that amount than gold with the loot, it might be possible to buy tecs in the game market, but at a much higher price, since we would have more money.

In 2.0 you can buy techs in the market. I really like the idea of gaining a fixed amount of gold each match. That would make the game a whole lot better in terms of cash flow.

Thanks for the suggestions!

Really awesome! It reminds me of FTL a lot but I like the combat a lot more!

This game was headed in the direction of more controlled combat, but it didn't sit right with the community and me as well. So I'm glad this game is finding its footing in being a different experience from FTL(I live that game though).

Glad you enjoyed it! Join the discord to be active in the development!

Taking forever
Finally got him, though

Nice Job!

This thing is pretty tough huh. It may take awhile before someone beat this legitimately. I guess you have to be pretty lucky with plenty of skills to bring this down. Might try to cheat some extra lifes to beat and try to beat it with 3 lifes next time huh. Hunting for the glitched tier item might be worth it too before the next update.

Good job for creating this monster dev.


(+1)

Hint: there is a 0% chance of getting a glitched tier item as a drop or crafting it through the forge.

Hi Jwiggs,

i am trying to create a table where you can lookup combinations for the forge.

To do this in the game and do all the combinations takes a long time.

Can you provide me the logic for the forge cominations?

Than i can make a table and provide it for all the players.

Thank you for the awsome game!

Greetings,

Chris

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Hi Chris. 

The forge is procedurally generated and uses a seed based of your inputs(doesn't matter about the order) to determine the output. I have run all the available possible combinations of items through my forge algorithm and it looks like we have 15,000+ possible unique recipes. My hope is that players can figure out the basic logic that the forge uses. You might already know this, but I will give a quick rundown anyway.

The forge looks at the majority. If the majority is the same item, then it will try to give you a better version if the item. If the majority is the same type of item(module/weapon/tech) but different individual items, then it will give you an upgrade of one of the items. If all three items are from different categories, then it will give you a random item that is in an upgraded tier. Thats basically it.

I haven't generated the full recipe list for 1.20(i did it for the prerelease). If you join the discord, you might find an old recipe list somewhere if you ask for it, but chances are this list is already outdated.

People in the discord have suggested a recipe book, or some way of showing you what you can forge with your current items. I like the idea, and may implement it sometime in the future. It is not a top priority though, since the next couple of updates are still working at redesigning the core of the game. Maybe once I am satisfied with the core gameplay loop then we will start to see quality of life features like these being added. But you never know. Sometimes when I have some time at the end of an update and want to add some features, I just add them. So it could be at any time, but more likely later than sooner.

Thanks for the feedback. It would be great to see you in the discord to give more suggestive input and direct feedback straight to me. You will also get progress updates on what I'm working on and occasionally I ask members to vote on certain things.

Cheers!

(edit) Sorry for the wordy reply.

Eu já descobri algumas receitas na forja, principalmente para criar armas, no começo achei a forja bugada porque quando destruí totalmente minha ilha para ver melhor meus itens a forja não me deixava forjar nada, só depois de zerar o jogo várias vezes Eu descobri isso, ele poderia ser removido, eu ainda não joguei a versão mais atualizada, então eu não sei o que há de novo no jogo, mas estou ansioso para isso.



Hi,

The latest update (v2) was a long wait but was worth it. Wow.. The game sure got tougher to beat, usually I can win the game on my first try but this time I was butchered by the realm 7 boss.  Even lost to a common enemy in the first realm. That was my first playthrough actually. I do have some opinions and suggestions (in bold) about the game now tho.

1. The AI is a lot smarter now. They seems to build their island based on my island weakness. I like this changes. It made the game more of a challenge. But later in the game, enemy can still be tricked to pass the high altitude since their island is so vertically big. 

2. The new tech system was awesome. I can see that you had put a lot of effort in them.

3. Shield overloading was also great. The addition of shield gen/second on the island stats was actually nice. I been wanting that for awhile to see how to increase the rate of shield generation.

4. New items are also nice. It adds more replay values which is fun.

5. The removal of weapon limit is kinda like a double-edge sword and I found that fascinating. I thought it will make the game easier but nah it just made the enemies to spam weapons on their island. I had seen enemies in realm 6 with 6 turbo lasers which is scary. And I lost to the realm 7 boss which have 7-8 mortars with  4-5 railgun/beamgun. SUGGESTION: Limiting the amount of the same weapon. This could actually make the forge more useful than it is as they need to upgrade their favourite weapons(e.g. Quickshot to Dualshot) to keep using them due to weapon type limit.

6. For some reason, I was not able to find any buildings. Found a palm tree in realm 2 and a basic shield in the shop in realm and that's it. They seems to become so rare later on or I might be unlucky. SUGGESTION: There should be at least one building sold in the shop as well. It does not seems to be guaranteed sold in any shop on my run and was not mentioned it the latest patch.

7.  The max dodge and real dodge implementation was great. However, the crit reduction due to the increase amount of weapons in the island is too small of a cost.  Since dodging is nerfed (I assumed so since I was not able to dodge often in my run), spaming weapons in your island is actually more favourable than having more crits in my opinion. SUGGESTION: Adding extra weapons will reduce hit rate. Making each weapon to have their own hit rate stat will be nice.

8. Regarding the new electromagnet, it seems more harmful than being a defensive structure.  SUGGESTION: Adding a radius of effect somehow would be nice. Adding one on gravitor's black hole would be good as well. This will make devising strategy easier involving these items.

The game now had became more strategic, thus more challenging and fun. I could have put some images to support my claims but I was so into the game, making me forgot to do so. Sorry for that and for wording mistakes or anything that may hurt you in this long post.

Keep up the good work and thanks for the game. ^.^

WOAH!!! I love it when people come up with a long list of suggestions and feedback (not being sarcastic at all, i really do). And the numbering points helps me with my responses as well. Which are:

1. Enemies don't exactly try to build counters to your island, but they do tend to specialise in a few weapons and eventually you will get hard countered. About enemies still going above the high altitude line, its always been an issue that Ive been trying to fix. I guess it still needs more work on that aspect.

2. I love that you love the new tech system. I put a whole lot of effort into it and had to basically rip out any trace of the old system to make this one work.

3. Once in a while when I play through the game I wish there were certain things in there, one of them being shield generation. So I just stuck it in there and gladly someone else is finding this small feature useful.

4. Totally agree. The new tech adds so much more customisation to the game. Hopefully this update can keep you playing while I work on the next major change. 

5. Im not sure why, but sometimes enemies will stack up a certain weapon, even though they semi randomly choose items from a store. I got wrecked form a realm 3 enemy that stacked 7 mortars. I think he may have had an ammunition stash as well. I really don't want to go back to a hard cap. I think it will work, its just a really cheap game design decision and makes the game feel worse. There should be a larger tradeoff though (which I will discuss later on).

6. At least one building in the shop seems like a fair option to make right now.

7. The idea of weapon accuracy has been suggested a few times in the discord. While it is a great idea, I feel that there could be another way of doing it so that we don't have to introduce a new stat for players to dwell over. I'm thinking of making weapons decrease dodge chance as well. If this still doesn't help, then we might have to go directly to decreasing the hit chance.

8. The electromagnet is great when used right. And by that I mean not how enemies use it. They just stick it somewhere and hope it helps(it doesn't but its funny). A radius could have an interesting effect. The movement update will change a lot, and im hoping from there i can change some more core things.


I am sincerely glad you are enjoying this game as much as I am enjoying making it. You really should pop on over to the discord server since I really appreciate your suggestions. https://discord.gg/uwgpjdr

Wow. Cool. I should try going there ever so often. Might still be doing it here for longer suggestion/opinion like this one.

add creative plz

Awesome game, congrats.

One bug that I've found on the V1.18, sometimes when I remove the warp drive, and remove every block of the island the game does not allow me to put the drive back.

One question, why not put on Steam? 

The enemy AI easily pass the top border if I get close enough, maybe put a little safety net so it won't destroy its own shield generators.

As soon as I get my salary, I'll support for the game. Awesome game.

(+1)

I have every intention on putting this game on Steam. There should be an awesome update dropping in the next day or so that makes enemies a whole lot smarter. As for the bug, I have received reports and will look into it.

Im glad you enjoyed playing the game! Thanks for the feedback! Do join the discord if you want to be apart of the game's development.

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my game does not save

every time i return to the menu, the game resets

and how do i make it the 1.18 version (itch updated iislands of war automatically to 1.0 version)

i have iislands of war on the itch app

(-1)

Thanks for helping me clear things up. I was not really sure how the itch app works with the auto updates. I guess it just updates the game with whatever was uploaded last. Sorry about this.

When I uploaded the legacy file, it must have replaced the latest version with the legacy one. I have just re uploaded the 1.18 so that hopefully itch updates it back to the normal one.

Sorry for the inconvenience. Your save should still be in tact since the legacy version did not have any saving or loading capabilities.

tks

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This game is amazing! You guys should play it!

Hey man! Great game, i watch it on Scrapman's youtube channel. i have an macOS Sierra Version 10.12.3 and when i downloaded the .dmg file and opened it, it showed an error that there is no mountable files....... Could anyone please help me with it as i would really like to play the game!!!

I'm really sorry about that. This is somehow an issue with older vserions of the macOS software.

The only known solutions right now are to try re downloading, restarting, or using a different browser. If none of those options work, then it would be great to know what mac you are on.

Sorry again for the inconvenience.

me too I watch from Scrapman's channel I love this I always wonder how to download so I go to this website. And if you have an error read the note up there.

why cant i put guns on the same number in this update?

Are you talking about the LEGACY version?

Im not sure how to make it more clear, but the LEGACY version is the original jam submission. Thats why its v1.0.

and the other version? were did it go

1.18 is still up here on the site.

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first time winning

Congrats! 

I hope to have Chinese

你好!

我正在使用谷歌翻译,所以原谅糟糕的翻译。

由于这个游戏还处于早期开发阶段,我还没有专注于支持多种语言。 然而,一旦这个游戏即将完成,我希望将其翻译成最常见的语言,中文排在前三位。

我希望你仍然可以玩游戏,因为游戏中的文字不多。 感谢您的支持!

Hello!
I'm using google translate so pardon the bad translation.

Since this game is still in very early development, I am not focusing on supporting multiple languages yet. However, once this game is nearing completion, I will hope to translate it into the most common languages, Chinese being in the top 3.

I hope you can still play the game since there is not much text in the game. Thanks for the support!


I don't speak Chinese but I did use Google Translate.

If you need help to translate to portuguese, hmu.

hi i have a idea fora new mode so to speak so what if you added a mode where you have  unlimited of every thing and where energy health etc is much higher in blocks so dirt 10 hp/ obsidian 100 etc please consider it and reply thanks

Unlimited mode is coming in the endless update.

Health and damage is higher is coming in the next update

Absolutely wonderful game!  I sincerely hope you continue to develop this.


I am totally developing this more. I'm doing my best to get updates out ASAP during this alpha phase of the game. Hop on over to the discord to give some feedback into the development!

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