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finnaly the update arrives!

also my pc crashed a few days ago so i cant play the game yet so just out of curiosity is there a survival or endless mode or something like that?

Hello!

An endless mode is being planned and is the next big set of updates once I finish everything I need to do with movement (could be another month or two). It's gonna be massive and have a lot of cool things and will probably be coming in different parts like the movement updates have been.

I personally can't wait for it, but one thing at a time is what I keep having to tell myself to stay on track with what is best for the game.

You know what would be cool an upgrade module to increase the turning speed of the weapons.

Hi there!

The servo motor is a legendary tech that increases the rotation speed of weapons.

An amazing game that's very similar to Cosmoteer (my favorite itch.io game)! Lots of fun, and randomized enemies mean you see different combinations. I just with there was a creative mode, or a way to set lives to max.

Hello!

I gotta say, it is an incredible honour that someone would even compare my game to an awesome game such as Cosmoteer! Thanks for that.

Technically, there is a creative mode in the game. If you join the discord and ask around, I'm pretty sure someone will be more than happy to share all the little secrets about the game! I would put it here, but then everybody can see it and it wouldn't be so much of a secret anymore.

But an official creative mode is being dreamt up. Its not exactly creative mode, but if you play long enough you should have all the items to where is basically counts as creative. So something like a sandbox with progression.

Thanks for your feedback and I'm glad you enjoyed it!

很喜欢这款游戏,真心希望作者会越做越好,我有一些想法和建议不知作者会不会接受:

1.取消上下边界和重力系统改为区域边界比如一个圆形边界让玩家自由的在区域内上下左右活动。

2.改变一下奖励机制和建造机制,改成矿石资源收集让玩家自己利用矿石和资源建造武器和方块,比如在破坏敌人的方块或者某些部位会掉落矿石和资源,也可以在地图区域里设置矿区,通过破坏或者某些特定装置来开采和收集。

3.改变一下武器、护盾、能量的机制。将武器的冷却时间取消掉换成弹药数量,射击速度,换弹速度。弹药可以使用矿石或者某些收集到的资源自行建造。能量和护盾也可以是消耗矿石或者资源来提供。

4.将地图的自由度扩大一些,玩家可以自由进出地图,这样的话弹药打完了也可以选择撤退。这样更人性化一点哪有明知打不过硬杠的道理是吧。如果不想让玩家那么容易撤退可以增加敌人追击的机制或者撤退惩罚机制。

以上四条是我的个人愚见,不知作者可否采纳。我的表达能力有些差,有些地方可能没有表达清楚,如果可以的话我会在总结一下做一个文档发给作者。

最后祝福作者越做越好。

(1 edit)

Google Translated Message:

I really like this game. I really hope that the author will get better and better. I have some ideas and suggestions. I don't know if the developer will accept it:

1. Cancel the upper and lower boundaries and the gravity system to change to the regional boundary. For example, a circular boundary allows the player to freely move up and down in the area.

2. Change the reward mechanism and construction mechanism, and change the collection of ore resources so that players can use their own ore and resources to build weapons and squares, such as destroying the enemy's squares or parts, dropping ore and resources, or in the map area. Set up mines to mine and collect through damage or certain specific equipment.

3. Change the mechanism of weapons, shields, and energy. The cooling time of the weapon is cancelled and replaced with the amount of ammunition, the speed of shooting, and the speed of changing the bomb. Ammunition can be built on its own using ore or some of the resources collected. Energy and shields can also be provided by consuming ore or resources.

4. Expand the degree of freedom of the map, the player can freely enter and exit the map, so that if the ammunition is finished, you can choose to retreat. This is more humane, and there is a reason to know that it is hard to beat the hard bar. If you don't want the player to retreat so easily, you can increase the mechanism of the enemy's pursuit or the withdrawal penalty mechanism.

The above four are my personal ignorance, I don't know if the developer can adopt it. My ability to express is a bit poor, and some places may not be clearly expressed. If I can, I will summarize it and send a document to the developer.

Finally, I wish the developer the better.

Hello!

It was really really interesting to read your post. I did get help from some friends who speak Chinese to clarify up some of the points where the translation seems sketchy. So heres my response to your four points.

1. This was a very interesting one to think about. While I don't exactly think a circular boundary is the solution, I do agree that there is a weird issue with how the map works right now, especially with the whole looping thing going on. MY plans in the future is to have players be able to explore a large area. If the area is a shop or loot then they cold go around looking for a friendly island or a loot box floating around to interact with.

2. From the sounds of this, it sounds like you want me to create crafting items that serve no purpose on the island, but can be forged and crafted into the blocks and items on your island. Then you would earn these items instead and probably have more control over your island design. That part could actually work in a much future update (you'll see what I mean when we get there). As for setting up mines, it takes away from the rogue like feel to the game and turns it more into a survival game.

3. Ammunition, my old friend... Early in the original prototype development a basic ammo system was actually in place for your floatrons. You would have a certain amount of fuel and when it ran out, your floatrons just stopped working and you died. It felt pretty terrible. A day before I would submit the prototype, I woke up with this crazy idea: what would happen if we removed fuel from the game? Turns out, the game became immensely more fun and infinitely less frustrating. With regards to weapon ammunition, I'm not exactly sure how that will impact the game, but I feel a player has enough to worry about already without having to think about stocking up on ammunition and fuel.

4. This one is interesting because of an update I have been planning basically since the start of the game. Firstly,  a surrender option would be cool, or just some way to forfeit the rewards and move on but take a life of damage. Secondly, I feel that this kind goes back to point 1. If the map was made bigger, and you could explore it, I would most probably remove the looping feature so that if you wanted to retreat, you could just run away like a little coward. 


Thank you so much for your feedback and suggestions! You have given me quite a lot to consider and I really like thought provoking comments like this! 


(edited for chinese translation):

你好!

阅读你的帖子真的很有趣。我确实得到了一些说中文的朋友的帮助,以澄清翻译看似粗略的一些观点。因此,我对你的四点回应。

这是一个非常有趣的想法。虽然我并不认为圆形边界是解决方案,但我确实认为现在地图如何工作存在一个奇怪的问题,特别是在整个循环过程中。我未来的计划是让玩家能够探索大面积区域。如果该地区是商店或战利品,那么他们会冷静地寻找一个友好的岛屿或一个漂浮在周围的战利品盒来与之互动。

2.从这听起来,听起来你要我创造在岛上没有用处的制作物品,但可以锻造并制作成岛上的积木和物品。然后你会获得这些物品而且可能对你的岛屿设计有更多的控制权。那部分实际上可以在未来的更新中使用(当我们到达那里时你会看到我的意思)。至于设置地雷,它会像游戏中的流氓一样将其转化为生存游戏。

3.弹药,我的老朋友......在最初的原型开发早期,一个基本的弹药系统实际上适用于你的飞行员。你会有一定量的燃料,当它耗尽时,你的飞行员就停止了工作,你就死了。感觉非常可怕。在我提交原型的前一天,我醒来时有了这个疯狂的想法:如果我们从游戏中移除燃料会发生什么?事实证明,游戏变得非常有趣,并且无限挫折。关于武器弹药,我不确定这将如何影响游戏,但我觉得玩家已经足够担心已经没有考虑储备弹药和燃料了。

这个很有意思,因为自从游戏开始以来我一直在计划更新。首先,退保选项会很酷,或只是某种方式放弃奖励并继续前进,但却会造成损失。其次,我觉得这种情况可以追溯到第1点。如果地图变得更大,你可以探索它,我很可能会删除循环功能,这样如果你想撤退,你可能会像一点点逃跑懦夫。

非常感谢您的反馈和建议!你给了我很多考虑,我真的很喜欢这样的评论!

你好作者,我重新说明一下我的第二条建议:

我的意思是破坏敌人岛屿会掉落矿石,玩家可以将矿石收集到仓库。然后利用仓库中的矿石自己制造武器和建造岛屿。

比如破坏敌人一块砂砾岛屿,就会掉落1kg砂砾矿石,玩家可以将这1kg砂砾矿石收集到仓库。然后设定一块砂砾的建造材料是1kg砂砾,加特林制造材料为1kg,玩家就可以用这1kg砂砾矿石建造一块砂砾岛屿或者一把加特林。

然后我纠正一下翻译,矿(mine)和地雷(mine)的英文翻译居然是一样的。我的意思是在地图中增加矿区不是设置地雷。

作者一定是玩过杀戮尖塔吧,但我觉得杀戮尖塔的卡牌奖励方式不是很适合这款游戏,所以我才提出了利用矿石建造岛屿和武器的建议。


Hello Author, let me reinterpret my second suggestion:

I mean destroying enemy islands will drop ores. Players can collect ores into warehouses. Then use the ore in the warehouse to make weapons and build islands.

For example, destroying an enemy gravel Island,it will drop 1 kg of gravel ore,players can collect 1 kg of gravel ore into the warehouse.Then the construction material of a piece of gravel is set to be 1 kg gravel,Gatling manufactures 1 kg of material,players can use 1 kg of gravel ore to build a gravel island or a Gatling.

Let me correct the translation,矿(mine)and 地雷(mine)english translation is  same.I mean setting up a mining area on a map is not deploying mines.

The author must have played with the Slay the Spire. I don't think the card rewards for  Slay the Spire are very suitable for this game,so I put forward the suggestion of using minerals to build islands and weapons.

我真的很喜欢这个游戏,如果你能有更多的语言,特别是中国。

(+1)

Translated message (with Google Translate):

I really like this game if you can have more languages, especially China.


Hi there!

Support for multiple languages will probably be in the game, but it will not be anytime soon due to the fact that the game is still very much in its alpha stage. The entire gameplay experience hasn't been fully developed yet.

I hope you are still able to mostly get the hang of the game and still enjoy it!

Translated message(with Google Translate):

嗨,您好!

游戏可能会支持多种语言,但由于游戏仍处于alpha阶段,因此不会很快。 整个游戏体验尚未完全开发。

我希望你仍然能够主要掌握游戏并仍然享受它!

when will the next update come?

i love this game as hell but once i complete it there is nothing to do.also add survival made and more realms

Hi there!

I'm working on these updates as fast as I can.

With regards for there being nothing to do, I have a solution in one of these next upcoming updates. Its gonna be a massive change that will make the game a whole lot more replayable. This game is currently in its alpha phase so there are a lot more cool changes to come!

Thanks for your support and patience through these updates!

sure thanks!!!!!

Hey!! I downloaded the mac version on my Early 2015 MacBook Pro with Mojave 10.14.1    It showed that the disk was damaged and did not open up....

And I cant seem to talk in the discord server.......

Hello!

The game seems to have problems running on the 2015 MacBook Pros. I'm not exactly sure what the cause is but you can try downloading it with another browser or updating your OS (but you are updated to Mojave so this is for all the other people with this problem). 

If you haven't yet, you can also try typing this in your terminal:

sudo spctl --master-disable

What this does is allows apps downloaded from anywhere, as this option was removed from the security and privacy settings a while back.


Hope this helps!

Hi! I downloaded windows 10 using bootcamp and now it works perfectly. THANX! :) ps. very cool profile pic

really need to increase floatron spawn rate. if you dont get lucky and find one there is no way to progress

Hi there!

I am changing the movement calculations for speed and acceleration so that you will not need so many floatrons as the game progresses. This will also make it so that your maximum speed can be increased simply by adding more thrust. These changes will be in the next update.

However, floatrons will always be sold in shops! This slightly reduces the RNG and of course, you can always try to forge them.


Thanks for the feedback! I will keep an eye on the floatron drop rate as more and more modules are added to the game.

wow, thanks for a quick and clear answer!

is there a sandbox mode? if so i haven't found it and if it is after the final boss then that sucks

Hello!

There is a super secret sandbox in the game, and it doesn't require you to edit the save file or anything strange like that. Simply hold the space bar while creating a new game until the transition to the map is complete and voila, items for days. As the game developer though, I will warn you that playing the sandbox takes the fun out of discovering new items in the game and figuring out what they do. But, chances are you have probably already found all the new items since it looks like you've been playing for a while and gotten to the final boss.

Hope this answered the question and enjoy!

Thanks *nose knock*

飞行速度的计算让我很头疼,拥有很多喷射器但是速度很难提上去,建议更改一下飞行速度计算公式,提高一下道具的掉落几率.

(1 edit)

Original Message translated with Google Translate and a couple edits:

The calculation of flight speed gives me a lot of headaches. I have a lot of floatrons but the maximum speed is difficult to increase. I suggest to change the flight speed calculation formula and to improve the drop probability of the floatrons.


Hello there,

I don't speak Chinese but I have Google translate and a friend helped me a bit. From what I am hearing, it seems like there are two issues here. Firstly, that acceleration is too slow and you have a hard time finding floatrons (ejectors). Secondly, that the drop rate for floatrons are too low and the drop chance should be increased.

I have made some changes to address the first issue coming in the next update. I am still playing around with the exact numbers but I have changed the way the calculations for speed and acceleration are handled. Firstly, the acceleration in now only based on mass and thrust. It used to also account in maximum speed but that has been removed. The second change is that maximum speed takes into shape as well as thrust. These changes have been good for both the players and the enemies you are fighting against.

With regard to the drop rate of floatrons, I feel that they are in the right spot after making the changes. I'm not sure if you are aware, but every shop will always contain a floatron. That might help you for now.

Thanks for your feedback!


Google Translate:

你好,

我不会说中文,但我有谷歌翻译,一位朋友帮了我一点。从我所听到的情况来看,这里似乎有两个问题。首先,加速度太慢,你很难找到floatrons(喷射器)。其次,浮子的下降率太低,应该增加掉落几率。

我已经做了一些更改来解决下一次更新中的第一个问题。我仍在使用确切的数字,但我已经改变了处理速度和加速度计算的方式。首先,现在的加速度仅基于质量和推力。它过去也考虑了最高速度,但已被删除。第二个变化是最大速度变形和推力。这些变化对玩家和你正在对抗的敌人都有好处。

关于浮子的掉落率,我觉得它们在做出改变之后就处于正确的位置。我不确定你是否知道,但每家商店都会包含一个floatron。这对你现在可能有所帮助。

感谢您的反馈意见!

Could you give more freedom with the keybinds? Being required to control movement and firing with your left feels clunky when you're aiming with your right. Or, instead of more keybind freedom, make the default key for firing left mouse button.

Hello! One of the improvements on my TODO list for the next update is to give the game a quick help menu that can be pulled up with the F1 key (from what  I've heard, this the default help key). Reason for this, is that there is actually a system for firing with the mouse, its just a little wonky. 

The current system I have in place is that the left mouse button fires only your selected groups. Groups can be selected by left clicking on the appropriate groups down at the bottom of the screen. Selected groups will show all of the weapons in that specific group. The fire all key used to be ~, but that has since been changed to the right mouse button. The reason for the weapon selection is that I wanted to give players the option to fire their core weapons (the ones that primarily deal damage) without having to fire everything. That way you can have all your core weapons in a single group, select it in battle, and only fire those without having to fire your flares or wind weapons at the same time.

I think the main problem with this system is that it takes a lot of work to go and select groups to fire since they are already fixable with the key binds.

That being said, if nobody knows about the controls, it probably means that the controls are not intuitive enough. I have plans to make a weapon group visualise tab in the editor(like the shop or forge tabs, but to toggle settings like autofire/selection before the battle). Eventually(not sure when, hopefully soon) I will get around to implementing editable hotkeys, which is great. but still won't solve all of these problems.

I would love to hear more of your feedback in the discord, especially on your suggestions for the firing system!

Thank you so much for your feedback! I really appreciate comments like this.

Thank you for your quick and thorough reply!

When i wanth to extract or open the folder it said that it have nothing in, please help me

Hi! Could you provide me with a few more details so that I can better assist you with this problem? For example which Windows/Mac version you are on and what tool you are trying to extract it with would be great. You can also join the Discord server where we have a great community of people who would be willing to help you more and probably have more experience with dealing with these types of issues.

Hope to fix your problem!

could you pls decrease the difficulty of the final boss?????

i was burning through every enemy and boss but the final boss is just waaaaay too hard bro.by the time i got through the first 3 layers from any side the final boss would have  literally cut my island in 2!!!!

Hello!

Yes, the boss is difficult. In fact, you can even say it is impossible. Every time I design the final boss I make it really hard. In fact, there seem to be a small handful of people that find clever ways to beat the boss in almost every single update (I have yet to check for this one, but I am pretty sure someone is gonna do it without using the sandbox).

Even though it is probably a bad decision to make the final boss incredibly impossible, what comes after the final boss is so amazing that most people will agree that not many people should get to see it. I'm just kidding. There really is nothing after the final boss, thats why he's so difficult to beat. Or is there? I'm just trolling now, I shall stop. 

But you never know when there will be something rewarding after it. Just saying.

Anyways, thanks for the info, I still want the final boss to be difficult and not just a walk in the park like you experienced with all the other enemies (i guess I made the game a little too easy?).

Thanks for the feedback!

I felt the guns are turning very slowly, if you can only increase the speed a little bit (I do not want the guns to accompany the mouse) but they are more agile.


Hey there! The idea is that guns rotate at a speed where you will need to plan where you are moving and aim accordingly. While they might not be the fastest beasts, there is a new legendary tech called the servo motor which increases the weapon turning speed. 

Thanks for the feedback!

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I do not know if it's just me but in the loot of battles the chance to come a float is very small, and this is annoying me please if this is a bug solve, now if it is bad luck my patience. Another suggestion is when you win a battle there is a fixed amount of gold that comes from reward and you can choose to increase with the loot.

Hello! While the chances to get a floatron from battle are small, every shop will always contain a block, a weapon, a module, a tech, and a floatron. Sometimes it may have 2 or more floatrons if the module you get is a floatron as well.

Because of the sheer number of items in the game, the chances of getting floatrons are decreasing, and so I hope that balancing this out with some consistency in the shop helps a lot.

Also, the fixed amount of gold idea isn't a bad one and has been suggested before.

Thanks for the feedback!

plz make a version for linux 

 

Hello! In terms of future ports, the linux is the next port I will be adding. It could still be a while though before I start working on the linux port though, so I wouldn't hold my breath. That being said, I will try to add it once the game is in a more stable position as well.

Thanks for the request!

tnx

OMG THANK FOR THE QUICK PATCH!!!!!

and i thought it was just me who sucked at this game lol

You are very welcome! I'm glad this makes the game a lot better. Sorry that the previous version was too difficult!

Cheers!

I really liked the game but now with the new update it is hard so navigate in battle , it is also wayy to zoomed out for me i cant tell where bullets are flying anf the islands look really small.

Hey there! You can zoom in and out with the mouse wheel. It shouldn't be inverted but it might be a possibility. Thanks for the info that the camera can sometimes ba too small. I will bear this in mind as I am working on quality of life improvements for the next update.

Thanks for the feedback and I'm glad you enjoy this new update!

Whenever I visit the forge and put in obsidian the game freezes and I cant close it, any suggestions

Unfortunately, it is a bug in the game right now where certain items will freeze the game. I am working on a fix for the next update. Could you tell me the exact recipe so that I can double check to make sure it is fixed? Thanks for your help!

(1 edit) (+2)

I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 


Join the new server here: https://discord.gg/g6359na.

ouch, well I ended up cancelling my report to trust and safety, but the bot was banned from a few servers I moderate.. well thanks for replying!

The application/bot has been deleted since it has been compromised.

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Discord server was raided by a bot, I was dm'd nsfw by it and then it banned me from the server. Already took action and reported the bot to trust and safety team.


heres the bot's name:

I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 

That was my bot unfortunately. It has been compromised and i will be deleting it.

(1 edit)

i cant join the discord, can someone help


(fixed)

I am so sorry, a discord bot I was working on had it's token leaked and so someone exploited this and deleted the server. I am so sorry about the images. I will make sure that this never happens again.

Once again, I am so sorry for this. 

When is the next update?

The next update is gonna be pretty massive and it is still a ways from being done. This is just an estimate but hopefully before the end of the month.

(1 edit)

I got a question here. When i play this game on my laptop, sometimes it will become extremely lag like 22 fps and the next second it will become like 60 fps. Can u tell me what is happening and what should i do to this situation.  

but it is a cool game and i love it !!!

Hmm. I have been trying to optimise the game. Could you tell me the version you are playing on, and when you are experiencing the lag? Thanks.

(1 edit)

I am playing the latest version of the game. The lags happened when i was in the battles, the fps on the left hand corner shows that there are only 25~35 fps, but normally my laptop can handle csgo  around 90 fps, i don't know why. When it is around 60 fps, i feel like that 'man how can the weapon load that fast and smooth' so if you have time please check or optimize it,  thanks   

Alright. Thanks for the info. Does this happen consistently, when firing a lot of weapons, or when your weapons hit their target?

Well, this happens most of my gaming time,but  sometimes when i hit lots of weapons it will suddenly become smooth and hit the target and start reloading very fast, afterwards it become lags again. 

Thank you for the detail. I will have a look into this and try to optimise the game more for the next update.

nvm i checked comment thx lul

yo so ive been playing for legit 7 hours on same account just died 3 times in a row because a ! had 18 fkin shields and wouldnt die so i think you should make infinite lives or a save also how do i rotate weaponry

good game, but how do i save?

It's automatic as soon as you exit. It saves from last defeated enemy/shop/forge

its not saving, every time i exit or press esc it resets me to the start.

Hey there. It seems you have downloaded the legacy 1.0 version. This is the original jam version of the game. The latest version(2.0) should be available to download from this page. Enjoy!

i have a question, how exactly do i rotate my weapons?

Press Tab while hovering over a weapon to flip it.

(1 edit)

i've found that its still possible to get the enemy island above the high altitude limit,

its incredibly difficult to do so, but its still possible

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The forge isn't working correctly. Some of the conversions/trade are not appropriate. 

Got Mudstone[45HP] for 3 Gravel [55HP]

All the [common] blocks give Grass

Yeah, the forge has some strange interactions in the last version. I'm working on fixing/balancing/making better the forge in the next version so we don't get weird things like these popping up.

Thanks for the report!

i just downloaded the game about an hour ago, and i absolutely love it one hour in

I am so glad you are enjoying it! Hop on over to the discord to be apart of the current development of this game!

Sou brasileiro, é possível que em algum momento uma tradução em português seja possível? Eu descobri esse jogo em um vídeo de um canal brasileiro, com uma tradução que o jogo poderia atingir mais pessoas.


Detalhes

Hello! I don't speak Portuguese but thank God for Google Translate. Eventually, I would like to make multiple languages available. However, this game has really only been in development for less than 2 months and is still in the "pre alpha" phase. I (just me) am working on this game full time now, so hopefully we will eventually see a Portugese translation!

Thanks for your patience as I try to make this game available to as many people as possible.

(+1)

Could be implemented a quantity of gold that always comes when you beat an enemy and you could choose to increase that amount than gold with the loot, it might be possible to buy tecs in the game market, but at a much higher price, since we would have more money.

In 2.0 you can buy techs in the market. I really like the idea of gaining a fixed amount of gold each match. That would make the game a whole lot better in terms of cash flow.

Thanks for the suggestions!

Really awesome! It reminds me of FTL a lot but I like the combat a lot more!

This game was headed in the direction of more controlled combat, but it didn't sit right with the community and me as well. So I'm glad this game is finding its footing in being a different experience from FTL(I live that game though).

Glad you enjoyed it! Join the discord to be active in the development!

Taking forever
Finally got him, though

Nice Job!

This thing is pretty tough huh. It may take awhile before someone beat this legitimately. I guess you have to be pretty lucky with plenty of skills to bring this down. Might try to cheat some extra lifes to beat and try to beat it with 3 lifes next time huh. Hunting for the glitched tier item might be worth it too before the next update.

Good job for creating this monster dev.


(+1)

Hint: there is a 0% chance of getting a glitched tier item as a drop or crafting it through the forge.

Hi Jwiggs,

i am trying to create a table where you can lookup combinations for the forge.

To do this in the game and do all the combinations takes a long time.

Can you provide me the logic for the forge cominations?

Than i can make a table and provide it for all the players.

Thank you for the awsome game!

Greetings,

Chris

(1 edit)

Hi Chris. 

The forge is procedurally generated and uses a seed based of your inputs(doesn't matter about the order) to determine the output. I have run all the available possible combinations of items through my forge algorithm and it looks like we have 15,000+ possible unique recipes. My hope is that players can figure out the basic logic that the forge uses. You might already know this, but I will give a quick rundown anyway.

The forge looks at the majority. If the majority is the same item, then it will try to give you a better version if the item. If the majority is the same type of item(module/weapon/tech) but different individual items, then it will give you an upgrade of one of the items. If all three items are from different categories, then it will give you a random item that is in an upgraded tier. Thats basically it.

I haven't generated the full recipe list for 1.20(i did it for the prerelease). If you join the discord, you might find an old recipe list somewhere if you ask for it, but chances are this list is already outdated.

People in the discord have suggested a recipe book, or some way of showing you what you can forge with your current items. I like the idea, and may implement it sometime in the future. It is not a top priority though, since the next couple of updates are still working at redesigning the core of the game. Maybe once I am satisfied with the core gameplay loop then we will start to see quality of life features like these being added. But you never know. Sometimes when I have some time at the end of an update and want to add some features, I just add them. So it could be at any time, but more likely later than sooner.

Thanks for the feedback. It would be great to see you in the discord to give more suggestive input and direct feedback straight to me. You will also get progress updates on what I'm working on and occasionally I ask members to vote on certain things.

Cheers!

(edit) Sorry for the wordy reply.

Eu já descobri algumas receitas na forja, principalmente para criar armas, no começo achei a forja bugada porque quando destruí totalmente minha ilha para ver melhor meus itens a forja não me deixava forjar nada, só depois de zerar o jogo várias vezes Eu descobri isso, ele poderia ser removido, eu ainda não joguei a versão mais atualizada, então eu não sei o que há de novo no jogo, mas estou ansioso para isso.



Hi,

The latest update (v2) was a long wait but was worth it. Wow.. The game sure got tougher to beat, usually I can win the game on my first try but this time I was butchered by the realm 7 boss.  Even lost to a common enemy in the first realm. That was my first playthrough actually. I do have some opinions and suggestions (in bold) about the game now tho.

1. The AI is a lot smarter now. They seems to build their island based on my island weakness. I like this changes. It made the game more of a challenge. But later in the game, enemy can still be tricked to pass the high altitude since their island is so vertically big. 

2. The new tech system was awesome. I can see that you had put a lot of effort in them.

3. Shield overloading was also great. The addition of shield gen/second on the island stats was actually nice. I been wanting that for awhile to see how to increase the rate of shield generation.

4. New items are also nice. It adds more replay values which is fun.

5. The removal of weapon limit is kinda like a double-edge sword and I found that fascinating. I thought it will make the game easier but nah it just made the enemies to spam weapons on their island. I had seen enemies in realm 6 with 6 turbo lasers which is scary. And I lost to the realm 7 boss which have 7-8 mortars with  4-5 railgun/beamgun. SUGGESTION: Limiting the amount of the same weapon. This could actually make the forge more useful than it is as they need to upgrade their favourite weapons(e.g. Quickshot to Dualshot) to keep using them due to weapon type limit.

6. For some reason, I was not able to find any buildings. Found a palm tree in realm 2 and a basic shield in the shop in realm and that's it. They seems to become so rare later on or I might be unlucky. SUGGESTION: There should be at least one building sold in the shop as well. It does not seems to be guaranteed sold in any shop on my run and was not mentioned it the latest patch.

7.  The max dodge and real dodge implementation was great. However, the crit reduction due to the increase amount of weapons in the island is too small of a cost.  Since dodging is nerfed (I assumed so since I was not able to dodge often in my run), spaming weapons in your island is actually more favourable than having more crits in my opinion. SUGGESTION: Adding extra weapons will reduce hit rate. Making each weapon to have their own hit rate stat will be nice.

8. Regarding the new electromagnet, it seems more harmful than being a defensive structure.  SUGGESTION: Adding a radius of effect somehow would be nice. Adding one on gravitor's black hole would be good as well. This will make devising strategy easier involving these items.

The game now had became more strategic, thus more challenging and fun. I could have put some images to support my claims but I was so into the game, making me forgot to do so. Sorry for that and for wording mistakes or anything that may hurt you in this long post.

Keep up the good work and thanks for the game. ^.^

WOAH!!! I love it when people come up with a long list of suggestions and feedback (not being sarcastic at all, i really do). And the numbering points helps me with my responses as well. Which are:

1. Enemies don't exactly try to build counters to your island, but they do tend to specialise in a few weapons and eventually you will get hard countered. About enemies still going above the high altitude line, its always been an issue that Ive been trying to fix. I guess it still needs more work on that aspect.

2. I love that you love the new tech system. I put a whole lot of effort into it and had to basically rip out any trace of the old system to make this one work.

3. Once in a while when I play through the game I wish there were certain things in there, one of them being shield generation. So I just stuck it in there and gladly someone else is finding this small feature useful.

4. Totally agree. The new tech adds so much more customisation to the game. Hopefully this update can keep you playing while I work on the next major change. 

5. Im not sure why, but sometimes enemies will stack up a certain weapon, even though they semi randomly choose items from a store. I got wrecked form a realm 3 enemy that stacked 7 mortars. I think he may have had an ammunition stash as well. I really don't want to go back to a hard cap. I think it will work, its just a really cheap game design decision and makes the game feel worse. There should be a larger tradeoff though (which I will discuss later on).

6. At least one building in the shop seems like a fair option to make right now.

7. The idea of weapon accuracy has been suggested a few times in the discord. While it is a great idea, I feel that there could be another way of doing it so that we don't have to introduce a new stat for players to dwell over. I'm thinking of making weapons decrease dodge chance as well. If this still doesn't help, then we might have to go directly to decreasing the hit chance.

8. The electromagnet is great when used right. And by that I mean not how enemies use it. They just stick it somewhere and hope it helps(it doesn't but its funny). A radius could have an interesting effect. The movement update will change a lot, and im hoping from there i can change some more core things.


I am sincerely glad you are enjoying this game as much as I am enjoying making it. You really should pop on over to the discord server since I really appreciate your suggestions. https://discord.gg/uwgpjdr

Wow. Cool. I should try going there ever so often. Might still be doing it here for longer suggestion/opinion like this one.

add creative plz

Awesome game, congrats.

One bug that I've found on the V1.18, sometimes when I remove the warp drive, and remove every block of the island the game does not allow me to put the drive back.

One question, why not put on Steam? 

The enemy AI easily pass the top border if I get close enough, maybe put a little safety net so it won't destroy its own shield generators.

As soon as I get my salary, I'll support for the game. Awesome game.

(+1)

I have every intention on putting this game on Steam. There should be an awesome update dropping in the next day or so that makes enemies a whole lot smarter. As for the bug, I have received reports and will look into it.

Im glad you enjoyed playing the game! Thanks for the feedback! Do join the discord if you want to be apart of the game's development.

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