Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 266 to 305 of 313 · Next page · Previous page · First page · Last page

Looking through your balances changes for v1.13 I would like to say I'm very happy with them and think they're all very good changes. You managed to fix the issue of feeling like you can't get enough thrust or firepower, while still holding back on the "I put every weapon on my ship and everything gets shot to death immediately." I did manage to beat the game on v1.12, but I am looking forward to playing through again after a few more updates. Once the game gets more fleshed out and polished up I would gladly pay some money to support the development!

When I shift click on a floatron (to replace blocks) It deletes the floatron instead of putting it back in my inventory. I've done this by accident a few times and it's very disheartening especially early in the game. This bug was on v1.12 so I don't know if it persists in your latest update. Thought I should let you know. I think it's a  100% reproduce rate but I can't promise that.

(+1)

Fixed in 1.14

I found a GAME-BREAKING BUG ...The boss fight at 33875ft doesn't work...the pre-battle cloud animation freezes halfway through...also the error where the enemies just fall out of the sky also still occurs...im running v1.14 windows btw

(+1)

Thanks for the reports. I will look into these. Can't believe enemies still fall out of the sky. Thanks!

This is an annoying bug. Sometimes, you can't fire weapons and it does not show up on screen.

When I hold down a number key while placing a gun to remap the fire button, this is what happens to me. I dont see any weapons at the bottom of the screen, and I cant shoot

(+1)

Thanks for these reports. I am looking into this and will have it fixed in the next update when it comes out.

Yay! This game is awesome and tons of fun! So glad you are continuing to develop it ^-^

this is the bug after i beat the enymy the game freeses in place

I didn't know you could use buildings like that! Having them within your island seems unintended and also a little overpowered? I assumed the top of the island could only be so wide to avoid shield stacking.

(1 edit)

I can verify that this happens in 1.14. It happened to me for the first time after a good 5 or 6 so worlds, where I was facing a boss enemy. I killed him, and it froze.


Edit-

It happened the second time I tried, but this time I died and was being destroyed.

I'm also having a problem with the gaming freezing in the duels and the game kinda lags when there are lots of projectiles too I think.

I'm in 1.14 BTW.

hey i have some problems with lag it causes the game to freese when i win a battle also the mortarfull enimies are an nuicence like the enimy has 10 mortars

(1 edit) (+1)

Thanks for the report. I'm looking into it. A fix should be out for this in 1.15 when it gets released.

every so many duels the game gets stuck :/

(+1)

I think its got to do with the loot generation. You're on 1.14 right?

yes i am now

(+1)

Did 1.14 fix it, or is it still freezing after you win a battle?

my game gets stuck when opening a loot box. what can i do to help it

(+1)

Check to make sure you are on the latest version. I believe that was a common bug in 1.13, so made a quick fix with 1.14. If you are in 1.14, then we got ourselves a bug.

ty for quick response

Does the game work on 32 bit?

(+2)

I would think it should(I really have no clue though). Give it a shot and tell me how it goes.

(+1)

yes it does

Thanks

how do i save?

figured it out just close the game

(+1)

I'm getting this error after defeating the boss of the first world. It doesn't seem i can get pass it... 

Seems like a great game, looking forward to progress in it :)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_battle_end_controller:

DoAdd :: Execution Error
at gml_Script_tech_get_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tech_get_sprite (line -1)
gml_Object_obj_battle_end_controller_Draw_64

I keep running into this issue when defeating the boss battle on the first world.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_battle_end_controller:

DoAdd :: Execution Error
at gml_Script_tech_get_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_tech_get_sprite (line -1)
gml_Object_obj_battle_end_controller_Draw_64

Sorry for this error. Im fixing it now. Update will fix in in the next half an hour.

Cool! Thanks! Love the game by the way!

Sorry for this error. Im fixing it now. Update will fix in in the next half an hour.

The game doesn't tell you what energy is for. I have a reactor, a battery, and a tech to boost energy generation, but nothing seems to need energy?

You cannot see the stats for items when picking loot after a battle. This is bad because there are so many land types and some are outright worse than others (heavier for the same or less HP.)

As others have said, Floatrons just seem to be too rare. The shop is something of an answer, but you pay more than just money in using the shop.  You also give up the chance to go to another location that would have given you additional free loot (which might have been some valuable non-floatron items.)  Maybe it wouldn't be such a bad trade if you could sell your unwanted items in the shop, though that might end up devaluing the forge..

Thanks for the feedback.

The most common thing I have heard about the patch is that floatrons are too rare and that firepower units are also hard to come by. From a game design perspective, I would agree. It doesn't make sense that the two items that enable you to progress further are given to you by luck of the die.

Therefore, I am working on putting a little more consistency in this next update. Floatrons will always be sold at shops(at least one). That should make going to shops very worthwhile if you need some floatrons. It might be a little out of the way sometimes, but at least you will know its there.

As for firepower units, the basic ones will be a consistent drop from enemy bosses. 

With regards to energy, it seems you have gotten your hands on everything to make it, but nothing to use it. It's usually the other way around for me. But anyways, you will later get some energy weapons that will require energy in battle. 

Viewing the stats of items would be a good addition. It won't be an immediate feature addition, but it will make it into the game eventually.


Thanks for taking the time to give some really helpful feedback. I'm just about done finishing with the next update(v1.13). It should be coming out in the next couple of hours.

my game crashes for some reason and says this 

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object obj_battle_island:

Push :: Execution Error - Variable Index [0,-1] out of range [1,10] - -1.islandActivate(100321,-1)
at gml_Object_obj_battle_island_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_obj_battle_island_Step_0 (line -1)

Thanks for the report. It has been brought up to my attention and will be fixed in the upcoming update. This seems like a rarer bug and I hope you can still progress with your game.

Thanks again!

i think is because i have more than 9 diferent guns an it doesnt know what to do xd

Oh. You are absolutely correct. I didn't actually realise that you could put more than 9 different types of weapons. Thanks for that. That really helped a whole lot!

How can I equip more than 3 weapons?

(1 edit)

Hey man! This seems to be a recurring issue that I am actively trying to fix. Firepower Units (Tech) can increase your maximum weapons, but these are a random drop. The solution I am have in mind is to make tech persistent throughout your different games. That probably won't be an immediate fix though. I'm going to try to play with the forge and store first to balance things.

Hope this helps!

Hey, if you could have it to where multiple weapons could be on one number key that would be great orrrr even if you could have it to where only one type can be on number key such as mortars flares missiles cannons etc

You can! Each weapon can be reassigned using the 1-9 keys. Press them over the weapon while building. You can group the same type of weapons together for now. I'm planning on changing that so you can mix and match in the future, but for now you have to stick with the same weapon type.

oops my bad fro some reason it was letting me earlier probably i was doing something wrong XD.

(1 edit)

I believe that adding a weapon cap was honestly the most detrimental thing you could've done. I watched someone play this game on youtube and it looked like a very fun game where I could expand my "ship" and get stronger. He played before weapon caps, and even he was struggling against the AI. My first play through I was lucky enough to get extra floatrons (I didn't realize how lucky I was. My second playthough is unplayable because I only have one and I am so immobile and small that anything is more powerful than me) However, on my first playthrough through the first wormhole I got to a normal enemy that had 6 shield, twice my size, and much stronger blocks. My weapons couldn't get through the shield let alone defend myself against an onslaught of the opponents weapons. I died on this level three times in a row because every enemy was far stronger than me through no fault of my own. I couldn't get more blocks, more weapons, or more defense. Remove the weapon cap. It's the only way for islands to fare against these random enemies.

I was heavily considering paying money for this game, since it looked like a flawless early iteration when I watched it on youtube. However, to download the game and immediately be hard caped on every single aspect I'd want to focus on, there's no enjoyment and I'm extremely disappointed :(

(+1)

I see what he was going for when he added the weapon cap, but I agree it made the game MUCH harder. Maybe he could add difficulties with normal being no weapon cap, easy with no weapon cap and boosted stats for you, hard with weapon cap, and insane with weapon cap and boosted enemy stats. Thats my opinion, though im no game developer.

Hey, i have started playing today and i think that the weapon cap adds a lot more to it and makes it more of a challenge making it more rewarding as you win. I usually never die from the bosses as long as i try and dodge his attacks and use mine strategically. Also make sure to look around the map too see the best route for the most loot to proceed with ease.

Thanks man for the feedback! I really appreciate this.

With the floatrons, I am working on balancing it out. I have heard a lot of people saying that they don't have enough so I'm planning a couple of fixes to them so that you will see them more. Firstly, I'm thinking of always putting them in the shop. Secondly, I'm just increasing the chance of getting them. I think that with both of these put together, you will have an easier time getting them.

The weapon cap is something that many people have mixed feelings about. For one, I think that there should be more than one way of defeating an enemy. For example, just firing everything you've got at them one, but I don't want it to be the only way. I'm also still constantly tweaking enemy generation to make them better(easier but less bad).

I am updating this game on a daily basis it seems, so I will probably have another update out within the day. Sorry that you aren't enjoying yourself. If you want, you can join the discord so that you can be involved in what I'm working on and give even more great feedback. Hope to see you there.

Hey, i am on a boss level right now and every time i click on the boss it freezes and i cant battle... i have restarted the game multiple times

Hey man! v1.11 had a ton of issues with enemies. Fortunately, I have released v1.12 within the past hour. Your progress should still save through the update. You will have to re download the game to get the update.

okay,thanks

(1 edit)

This game looks really awesome but could you add a digital signature so Mac users don't have to put in that code in terminal because that causes the computer to be more vulnerable to viruses.

I just tried adding a digital signature and code signing it, but then when I tried to simulate a download with all my settings like a normal person would have, the game broke. I will certainly be looking into this more in the future as the game progresses.

Thanks for the feedback!

(1 edit)

This game is still awesome, but I cannot pass the first enemy on world 2. I cant get more floatrons because shops dont have it in my playthrough idk why and the first enemy had 4 dual mortars while I only had a small shield and a couple tertecions. I died. Horribly. Please fix so that you dont get end world enemies at the beginning of the world. maybe a more incremental system?

is there a bug with forge or am i stupid.. i put in three items of the same rarity and it wont let me forge them?

now it worked but on a different station  is there another requirement? i had enough gold

You need to have a valid island in order to forge. I should make that more explicit.

Thanks for the feedback!

okay, good to know

im trying to download it and i keep geting forbiden

(+1)

If you are on a mac, then run this command in the terminal:

    sudo spctl --master-disable

(1 edit)

i got it to download but i cant get it to open to where i can play

(3 edits)

This happened... I tried to go fight the boss at the height of 33630 feet, and ended up with a white screen. And also this.

So sorry about that. I have been working to fix all the bugs introduced with the last update. This one especially. The new update (v1.11) is now live that fixes all these types of bugs.

Can there be a setting button pls? :D

Settings are absolutely on my todo list. It might take a little while though with all the other things. But I can probably see the settings menu coming out in an update within the next week.

(1 edit)

i like this game https://myfstech.com/

i can only use three guns!!!

(+1)

There's a gadget in the game that lets you have more guns at once.

ok thanks

I have a problem. Extra floatrons are very rare, so i can't expand my island. I struggle to  keep my island afloat, and i even shot a floatron off an island that was two times my size, with the same type of blocks, but they still floated with ease! What can i do?

You can try the shops. They might have some extra floatrons. I would agree that the floatron balance is a little bit off. Theres gonna be a small minor patch dropping fairly soon to fix all the bugs this update created. 

Thanks for the feedback. Go check out the discord server if you wanna leave nore feedback or if you found some nasty bugs.

Deleted 6 years ago

Try clicking in the game to skip the cutscene.

(1 edit)

I found a bug where if you close the window after getting defeated and then you reopen the game, it will say you won or put you back to where you were when you click on continue.

Oh dear! Are you sure it hasn't set you back to your last spot? When do you close the game? Right now, there isn't really a prevention against people trying to cheat the saving system. 

Thanks for the report!

From what you said, I think that the reset thing isn't as much of a bug as it is a limitation of the sytems programming. I'm also pretty sure the part where I said that I closed at the right time after getting defeated and then going back and it showing as a win is false, I have a pretty bad memory so it could.ve just been me being an idiot and imagining things.

Thanks for pointing out  possible bug though. I will do a thorough test of quitting the game to make sure this bug doesn't surface when I create a system to prevent abusing the save. If you have any more comments or questions or bugs you've found, feel free to pop by the discord. I'm usually online and if I'm not, I will still get around to your comments eventually.

Thanks again!

(1 edit)

The game thinks my pointer is in a spot it is not and its always minimized, i cant even edit my island or exit some battles without spamming till it works, fix that, i tryed to leave a show and i had to escape back to the home starting page restarting all my progress, its pissin me off.

I think the problem with the pointer is that the game starts in fullscreen. I will have that fixed in the next update. A save feature is also coming out in the next update as well.

Deleted 6 years ago

The music in this game are original soundtracks I composed. The battle music is simple called IIslands of War Battle Theme, but you won't find it on spotify or YouTube if thats what you were wondering.

(1 edit)

hey bro I'm still getting an error where it just opens the file explorer even with the new version also I cant uninstall the old version please answer

as ive just lost twice and cant do anything about it but hope i get good luck in the next run

also you should make a feture so that if you cant beat the final boss you can go back and earn more weapons instead of sending you all the way to the begining or mabye putting a shop infront of the boss that sells good weapons and materials.

Nice idea. That could be a possibility. If you want to give even more feedback, Join the discord here! 

jwiggs have u got any tips on how to beat the boss as for now he just smokes me?

Because he didnt make an ending yet, the end boss is meant to be unkillable. The other guy here just got really lucky.

and what happens next?

my iland

Viewing most recent comments 266 to 305 of 313 · Next page · Previous page · First page · Last page