Weapon Groups v1.17
Weapon Groups
Finally, we have cross weapon groupings. Here is how they work. You can assign weapons to any letter or number. Thats right, all 36 of them. Each weapon group can hold up to 8 weapons of any different type. If you want to mix and match, go right ahead.
The way you fire in battle is mostly similar, but with a couple quality of life improvements. Like the weapon group selection. Your first group will be selected, indicated by the weapon group moving up out of the bottom. You can use your mouse wheel to scroll through different weapon groups. Weapon groups are arranged in this order from left to right:
1 2 3 4 5 6 7 8 9 0 Q A Z W S X E D C R F V T G B Y H N U J M I K O L P
It is just simple the 1-0 numbers and then each keyboard letter arranged based on their horizontal position. Anyways, here are the more complex controls that you can use in battle.
- Mouse wheel to select weapon group
- Left/right click to fire/autofire the selected group when you click anywhere, not just the group tab
- Left/right click fires/autofires the group if you are mousing over the tab
- Press the key binds to activate the weapon group
- Use shift while pressing the key binds to toggle autofire for that specific group
- Use middle mouse button/~ to fire everything
Longer Map, Better Enemies
I really do say that every time. Every update tries to make enemies more balanced. In addition, the game now has 2 extra realms, giving you more time to fully explore.
Bug Fixes
Lets get right into it shall we?
- Fixed a bug where the forge would not always give an item output
- Fixed a bug with no connection while fetching updates
- Fixed a bug where toggling the fps setting would internally toggle sync as well
- Fixed a bug where enemy shields would fall off at the start of a battle
- Fixed a bug where weapons would consume more energy when firing multiple shots
- Fixed a bug where modules on crystal blocks would not work properly
- Fixed a bug where enemies would stack out on weapons, even if they didn't have enough firepower units
- Fixed a bug where the forge preview wasn't getting reset when hitting the undo button
Other Changes
- Made certain tips clearer and added new ones
- Added a 10s timeout if updating takes too long
- Middle mouse/spacebar picks block
- Tab flips direction of weapons
- Arrow keys move island around(might be buggy)
- Show more stats when fps is enabled
- Buildings must be placed on a block
- Buildings must have an open space above them
- Danger zones toned back a bit so you don't instantly start taking damage over the line
- Enemy tries more to stay out of danger zones
- Changed healthbars to show numbers instead of percents
- Made dodge text smaller
- Energy weapons no longer fire if your island doesn't have enough energy to fire it
- Added the mega cannon and mini cannon
- Added the beam gun and railgun
- Added crystal weapons, the crytsaling and crystacle
- Bullet particles will not lag the game as much
- Damage numbers are more randomly positioned
- Mortars fire more horizontally
- Shields take slightly longer to recharge
- Flares shoot 12 shots(from 10)
- Enemy generation changed(again)
- Game length changed from 6 realms to 8
- Removed altitude and put the current realm number in its place
- Increased starting money to 15
- Implemented a clamp when loading save files
- Added a discord link to the menu
- Recreated tutorial(again)
- Fire all weapons with ~/middle mouse
- Added Trees
- Changed the way the game handles image drawing to handle random image selection (for trees)
- Hold down the new game button to create a new game
- Reactors hold more energy
- Crystals generate less energy
- Batteries hold more energy
There were some new bugs introduced in this update as well, so expect a small bug fixing update within the next day or so.
Files
Get IIslands of War
IIslands of War
Build and fight with floating islands!
More posts
- From itch.io to SteamMar 01, 2020
- Exploration Update v8.0Feb 28, 2020
- The Future of IIslands of WarOct 30, 2019
- A Year to Remember!Aug 15, 2019
- Advanced Items Update v5.0May 13, 2019
- Movement (III) Update v3.01/v3.02Dec 16, 2018
- Movement (II) Update v2.93Nov 29, 2018
- Enemy and Weapons Balance v2.7Nov 04, 2018
- Movement Update (I) v2.6Nov 01, 2018
- Server destroyed :(Oct 14, 2018
Comments
Log in with itch.io to leave a comment.
I think i found a little mistake in the game, its a small one, but i wanted to let you know.
In the tip it says : there always is an pretty good block.(cant remember every word)
i am pretty sure it schould say [a] not [an].
And the game is AWESOME